Wait, this is still happening? Yes, the Ocarina of Time 2D fan project is continuing to press forward into 2016 despite many fans worried about Nintendo shutting the project down. Having gained publicity and acclaim for over a year, so far it seems as if this project may indeed see completion and possibly even a full public release! Back in December they released a new trailer for Version .20 and we somehow missed it. Today we’re happy to present you that trailer in all it’s glorious 2D goodness. The nice thing is that this trailer also represents what will be in a playable demo releasing later this winter. Here is the full update log for the upcoming release:

  • Places
    • Sacred Forest Meadow – Map by MaJoRa
    • Zelda’s Courtyard – Gamekrazzy and Sage, NPCs by Dervilacus
    • Death Mountain – Will Kindricks (Darius King)
    • Goron City – Map (WIP) by Joshy_Bear
    • Dodongo’s Cavern – Joshy_Bear
      • Giant Dodongo Skull – Aeroblast43o9
    • More building interiors
      • Bazaar – Map by Gamekrazzy
      • Treasure Chest Shop – Map by CheerfulSage, NPC by Aeroblast43o9
  • Enemies
    • Stalchild – Sprites by Dervilacus
    • King Dodongo – Sprites by Dervilacus
    • Dodongo – Sprites by mfgravesjr
    • Baby Dodongo – Base sprites by Gamekrazzy, animations by Dervilacus
    • Keese (and Fire Keese) – Sprites by Dervilacus
    • Beamos – New sprites by mfgravesjr Sprites and code by CheerfulSage
    • Armos – Sprites by Joshy_Bear
    • Tektite – Sprites by Dervilacus and Gamekrazzy
    • Lizalfos – Sprites by Joshy_Bear
    • Wolfos – Sprites/animations by Dervilacus, beta sprites by gluedtogames
  • Items
    • Bombs
    • Hylian Shield – Sprite by MasterYoshi
    • Empty Bottle
    • Goron Bracelet – Icon by Joshy_Bear
    • Goron Ruby – Icon by Joshy_Bear
  • New features
    • Link being attacked animations
    • Quest Status Menu
    • Low health beep
    • Magic Meter
    • Learning Ocarina Songs
    • Tall grass
    • Less collision glitches
    • Animated flying bug/sprite things in forest maps
    • Can reload OoT 2D without having to close and reopen it (for all of the speedrunners out there)
    • Online Multiplayer
    • Disabled side-scrolling
    • Cool extras we aren’t going to spoil
  • Music
    • Deku Tree Dungeon – Sauraen
    • Goron City – Sauraen
    • Guards Theme – Sauraen
    • Zelda’s Courtyard – Sauraen
    • Heart Piece Theme – CaptainCrispy
    • Updated Fairy Fountain Theme – CaptainCrispy
  • Updated Content
    • New and improved Link sprites by Dervilacus
    • Map tiles now load on systems that previously would not load them. (Example)
    • Less glitches (no more Cucco Sliding glitch, I think?)
    • Better Deku Tree interior – Gamekrazzy and CheerfulSage
    • New and improved market (including alley) – New building design and floor tiles by Gamekrazzy, barrels by GodsTurf, map by CheerfulSage
    • Better Deku Baba – Sprites by Dervilacus and Gamekrazzy, AI by CheerfulSage
    • Better Deku Scrub – Sprites by Dervilacus, AI by CheerfulSage
    • Updated dungeon camera
    • Highly optimized pause screen and font graphics to require less space/memory
    • Some updated interface graphics by originaLink
    • Link aligns with dungeon doors and crawlspaces before entering them
    • Side-facing treasure chests – GodsTurf
    • New treasure chest sprites – Scout1297
    • Signs finally say “Read” instead of “Speak”. xD

We also have eight screenshots below for you to enjoy. We’ll let you know when the new playable version becomes available for download.

Source: Ocarina of Time 2D

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