We’ve made the list, we’ve checked it twice. Now we’re going to truly find out who is naughty or nice.

The Zelda Dungeon writing team plays Santa in this December feature. Given a list of Zelda characters who are not only fan-favorites but tend to be morally ambiguous when it comes to their actions and intentions, each writer has chosen a character and decided if they are “naughty” or “nice”. Is Ganondorf in Ocarina of Time misunderstood? Are there character arcs that completely redeem prior actions? What about characters that are possessed by an evil force? Are they truly good? Who gets a lump of coal and who gets a stocking filled with goodies? We look at all this and more in our official naughty-nice list!

 

Naughty

King Rhoam Bosphoramus Hyrule (Breath of the Wild):

“On the one hand, being Hyrule’s king denotes a certain automatic hero status,” ponders Kora Burton. “Rhoam acts as the humorous Old Man who greets and teaches Link after he emerges from his hundred-year sleep. Once he reveals himself to be King Rhoam, it’s his strong, emotional voice imploring Link to save his daughter that spurs on the main action of the story. I get chills whenever I hear the king’s plea, his guilt, regret, and hopes all shining through the voice actor’s performance.

“On the other hand, King Rhoam falls victim to the harsh trope of the overbearing father. With the weight of all of Hyrule hanging in the balance as the threat of Calamity Ganon’s return looms large, the pressure the king must feel is understandable. Nonetheless, he takes a punishing approach with Zelda and her affinity for crucial Guardian research as her attempts at wielding her prophesied sealing power stall. The most damning moment showcasing what I’d call cruelty on King Rhoam’s part emerges during Recovered Memory #12, “Father and Daughter,” in which Link and Zelda, fresh off the potentially promising results of a Guardian experiment, encounter Rhoam on the bridge between Zelda’s room and her study:

“When will you stop treating this as some sort of childish game? …You are wasting your time… No more excuses, Zelda! Stop running away from your duty. Do you know how the gossip mongers refer to you? They are out there at this moment whispering amongst themselves… that you are the heir to a throne of nothing… nothing but failure.”

“It’s revealed in King Rhoam’s journal and in Zelda’s dialogue at the Spring of Wisdom that he has more than once dismissively accused her of ‘playing at being a scholar.’ As Zelda faces the impossible pressure of trying to conjure up a sealing power meant to save Hyrule, with no direction or guidance from previous holders, she must carry her father’s rejection of who she is. In the end, Zelda does manage to unlock her powers, but by then it is too late to save many, including Rhoam himself. I have to wonder, if King Rhoam had been more supportive of his daughter and her approach to harnessing her powers, might the crisis of a century prior have been averted? Might she have been spared a hundred years of restraining Calamity Ganon all alone?

“For these reasons, despite his Santa-like appearance, I’ll have to award Breath of the Wild’s Rhoam Bospharomous Hyrule a hefty piece of coal – naughty!”

 

Hilda (A Link Between Worlds):

“Hilda is an example of a character whose intentions are noble,” Michaela El-Ters puts forth, “but the actions she takes to achieve her goals are not. She desires to save Lorule after their Triforce was destroyed, but in doing so, chooses to sacrifice Hyrule and everyone in it in the process. She knows she’s condemning Hyrule to the same fate Lorule’s trying to change now, but she doesn’t stop. While she supports Link throughout the game, she only does it for her own ends. He’s a pawn, and she even tries to attack Link in a last-ditch effort to claim the Triforce for herself.

“Hilda does realize her mistake and apologizes after Ravio steps in. She is redeemed, but it’s at the very end of the game. Since we’ve never seen her again, I have to judge her actions in the context of A Link Between Worlds. She is a relatable, tragic figure who laments the fall of Lorule. It’s a great character arc, but for everything she’s done, she isn’t exactly on the nice list.”

 

Tingle (The Wind Waker):

“Tingle: the man, the myth, the monster?” Mike Midwood poses. “It can be difficult to discern at first glance, but Tingle is a complex and mysterious figure. Specifically, his appearance in The Wind Waker paints the picture of a very dubious individual. Link initially encounters Tingle imprisoned on Windfall Island. Many believe that he was jailed for the Picto Box theft, but there is evidence against this conclusion, and Zunari claims it was simply his appearance that ended him up incarcerated. That doesn’t seem very fair, and Tingle is overtly nice to Link after being freed.

“However, arriving at Tingle Island suggests a darker side to the odd cartographer. Tingle is helpful in deciphering the Triforce charts but will only do so at exorbitant cost. Moreover, he seems to be forcing his brothers Ankle, Knuckle, and David Jr. to perform labor while he relaxes. In fact, David Jr. isn’t even actually a Tingle brother. After being involved in a shipwreck, he awoke on Tingle Island already clothed in the white unitard. No doubt Tingle is behind this devious redressing. Tingle may be a key cog in saving the world, but on a more personal level, he seems to be a man of questionable ethics. Given his transgressions, I doubt a just Santa would put him anywhere but the naughty list.”

 

Kass (Breath of the Wild):

“Ah, yes. Everyone’s favorite Rito,” Kat Vadam says, “chasing his dream of completing his teacher’s works to discover the secrets of Hyrule’s past. His song paints pictures to guide Link on his quest to save the land, rescue the princess, and recover his memories. Kass greets the young Hylian as a friend, always with a smile and a tune — and his theme song is pretty catchy, too. Yet…

“While Rito Village is terrorized by Vah Medoh, Kass’ family — his wife and daughters — have been left behind to live in fear of the giant monstrosity, with no idea as to his whereabouts. And Kass is off playing music. It is mere chance that he runs into Link; had the hero not awakened, he’d still be wandering the land aimlessly. I’m all for following your dreams, but… come on. He should be with his family.

“Sorry, Kass, my number-one buddy, but I gotta say it’s coal you’re getting for Christmas this year. Naughty!”

 

Linebeck (Phantom Hourglass):

“Linebeck is not the worst of the worst,” Alexis Anderson credits. “He has some redeeming qualities, and many of his negative traits are so funny that he hardly seems a bad guy. But the bottom line is he is an inept coward who only cares about himself. He helps Link only in the pursuit of treasure (at first) and one wish. He is not interested in saving Tetra or battling evil. He can’t even fight his own battles, leaving Link to fight his old flame Jolene who he stole from and never had the guts to respectfully talk to about ending their dalliance. He also constantly bickers with Ciela. Sometimes companions are better judges of character, like dogs warning their owners about threats, so Ciela must be considered. And he had the bad habit of frequenting the milk bar (though I send him love and support in any theoretical efforts he makes to kick that habit)!

“On the other hand, he does save Link’s life eventually and seems genuinely remorseful for having put him in danger. He does take Link around in his boat for an entire game, and his self-absorption could be framed more as a hyper-focused love of adventure, the sea, and his ship. The treasure he’s always after might just be a MacGuffin to give his journeys some kind of underpinning, when all he really wants to do is sail the ocean blue. It is worth noting that he is HILARIOUS and that his theme is one of the best Zelda songs out there. It is also worth stating that no one is rotten to their core, and Linebeck seems (to me) to be someone who went through a lot and doesn’t have the energy to keep his heart open anymore, so he retreats into this loner-explorer persona. If he had just a few more moments to shine as a changed man, I would no doubt be deeming him nice. It is a very close call. I love Linebeck, probably more than the average Zelda fan, but when you come right down to it, he is a very flawed individual who — if not played for laughs — is a bit of an unsavory fella.”

 

Daphnes Nohansen Hyrule (The Wind Waker):

Blessed with eternal life as an impervious boat sailing the seas,” describes Sid Puri, “the noble King of Red Lions, aka Daphnes Nohansen Hyrule, chose to forsake his immortality and help a child save the world on the open sea. Some may say this act of sacrifice would warrant a trip directly to the nice list, but how earnest was the King of Red Lions? All the while during the journey he had the ability to speak to Link, and yet he decided never to reveal that he was once the king of Hyrule until it was convenient? Was he cursed such that he couldn’t maintain human form outside of the Hyrule that lay under the sea? Did this fact just slip his mind? There are literally no other talking boats in the world — and yet Link is supposed to just accept that a ghost has possessed this sole ship?

“This overall lack of communication highlights the narcissism of the known kings of Hyrule, and Daphnes Nohansen Hyrule is no exception. His brazen arrogance to withhold his identity and use Link to pursue his own agenda of righting his ‘wrongs’ of the past showcase his selfish endeavors. Link is merely a vessel to help his guilt-ridden ambitions and restore some semblance of peace to a country that he could not attain while alive. 

“Moreover, what happened to the King of Red Lions in The Phantom Hourglass? Sure, Daphnes Nohansen Hyrule disappears into the sea once The Wind Waker ends, but wouldn’t the red boat itself have survived?

“For all of these reasons, we find our king, Daphnes Nohansen Hyrule, on the naughty list.”

 

Goddess Hylia (all Zelda games):

“Hear me out,” implores Charles Xavier. “All turmoil in Hyrule revolves back to Hylia, but this goddess who is revered to exist and guide beyond time itself never attempts to offer aid to correct the root of all Hyrule’s issues.

“As we know, Demise’s hate curse created a vicious cycle of reincarnation that has tormented the citizens of Hyrule and will only continue to do so for all eternity — unless it’s dealt with. It appears knowledge of this cycle of reincarnation is lost, so it cannot be addressed properly unless it’s rediscovered. Using the Triforce’s ability to grant any wish, the hate curse could be broken. The means to end suffering for countless generations is there. Hylia could be the catalyst to bring about eternal peace by simply reminding the hero of the hate curse, and suggesting the Triforce be used to end it, but she never has done this.

“She may have fought valiantly to save the world from Demise, but doing nothing to save people from the horrors that would come later is simply cruel. She was on the nice list while she walked among mortals, but her return to higher existence changed her to be uncaring, and thus reserved her a spot on the naughty list.”

 

Usurper King Zant (Twilight Princess):

“With a title like ‘Usurper King,'” says Brandon Schmitz, “there ain’t no way you’re getting on Santa’s nice list! In fairness, I genuinely tried to take after many of my fellow writers and find some of the Twilian tyrant’s redeeming qualities. However, the closest thing to any such quality is that his actions are partially in response to his people’s centuries-long imprisonment in the Twilight Realm. I do sympathize with the Twili’s situation.

“That said, revenge and conquest aren’t the answer, Zanty. Overthrowing Princess Midna is bad enough, but his cruelty toward the denizens of Hyrule proper — the Zora especially, if you ask me — firmly solidifies his place in the coal camp.

“As the game progresses, I get the sense that whatever semblance of noble intent he might’ve had prior to his coup are overshadowed by his sheer lust for power. Not only does the dude transform his own people into monsters, but his final encounter paints an image of a spoiled child — someone who expected to be the next in line to rule, only to throw the realm’s greatest temper tantrum when he didn’t get his way. As far as I’m concerned, that’s about as naughty as it gets.”

 

Ganondorf (Ocarina of Time):

Ocarina of Time’s Ganondorf is one of the cruelest and most vile villains in the Zelda series,” says Sean Gadus, who naughtily describes Ocarina of Time as “The Greatest Zelda Game of All Time.” “Throughout the course of the game, Ganondorf acts with absolute malice toward every character that he comes in contact with. Like the bad guy arriving in a western town, when you see him walk down the street, you lock your doors and close your windows. The game opens with our Machiavellian villain cursing The Great Deku Tree, ultimately killing the guardian of the Kokiri Forest. Ganondorf manipulates Link and Zelda into opening his path to the Triforce. Once he anoints himself ‘The Great King of Evil,’ the villain goes on a terrifying rampage against all of his enemies. Ganondorf revives Volvagia, and he threatens to feed all of the Gorons to the ancient dragon. Ganondorf devastates Zora’s Domain, trapping the entire civilization under a thick layer of ice. No one in Hyrule is safe from his cruelty. 

“One of the things that makes Ganondorf such a great villain is that he does not have a sad origin story or tragic backstory in Ocarina of Time. There are no different lenses or perspectives from which to interpret the character. Ganondorf leaps onto the stage as a fully formed tyrant who uses fear and violence to control his kingdom. Even when he has been soundly beaten by Link, Ganondorf refuses to give up his hatred. With gleaming eyes, covered in the rubble of his own castle, the villain channels all of his malice into becoming a literal monster. Ganondorf would be happy to get coal from Santa; he would be waiting for the perfect moment to burn the North Pole to the ground.”

  

Clifford The Big Red Dog (Zelda Dungeon Marathon):

“There is no doubt in the minds of every member at Zelda Dungeon that the infamous Clifford the Big Red Dog belongs on the naughty list,” insists Kieran O’Connor. “He attempted, and almost succeeded, at single-handedly hijacking the 2022 Zelda Dungeon Marathon. If that’s not a crime, what is?

“Despite the efforts of the team to contain this troublesome canine in a cage to prevent further damage, he managed to break out and continue his vile deeds. Using his mind powers, Clifford forced members to yeet him across the room numerous times, causing both property damage and injuries.”

“He hit me in the face,” states writing team member Alexandria Weber.

And when asked about Clifford, Mases Hagopian, head of Zelda Dungeon, stated the following on record: “I HATE ‘EM!”

“This fiendish scarlet-furred dog will remain on the naughty list until he finds a way to redeem himself for his villainous actions.”

 

Nice

Groose (Skyward Sword):

“It is one of my favorite things in Zelda games when NPCs are more than just sidequest-givers or ways to hint at the way forward,” Alex Weber admits. “I love when they are an active part of the story, as the built world thus feels more real and the characters you have befriended really prove themselves and their promises through their actions. This is seen in The Wind Waker when the Rito save Link and Zelda from the literal grasp of Ganondorf, in Twilight Princess when the resistance destroys some of the enemies attacking Link at Hyrule Castle, and in Phantom Hourglass when Linebeck bravely faces Bellum. Groose, however, takes the cake in my mind when it comes to this concept.

“Groose starts off as a bully, always putting down Link out of jealousy for the connection he has with Zelda. He even goes so far as to steal Link’s Loftwing so that Link does not win the ‘alone time’ with Zelda atop the goddess statue. Groose is selfish and self-serving even when Zelda’s safety is at stake, insisting that he must be her hero, that he is stronger and far more fit for the role, and that Link couldn’t possibly be the chosen one.

“He rages and pouts, yet after seeing Link fight the Imprisoned, he puts aside his pride and acknowledges the bigger picture. He establishes a great trust in Link, a young man he once saw as his rival when it comes to Zelda’s affections, and learns to find his own ways to help. He builds the Groosenator to assist Link, he attempts to block Ghirahim from advancing into the Gate of Time, and he goes back in time to help Link keep Zelda safe during the final battle with Ghirahim. His character arc from only thinking of himself and his own desires to putting others first and opening himself to compassion by looking at how others feel is why he is on the nice list for me. He proves his honor and bravery over the course of Skyward Sword so satisfactorily and so heartwarmingly that I can’t imagine the 2011 game without him.”

 

Ravio (A Link Between Worlds):

“Ravio. My favorite purple-clad little hero from Lorule,” adores Chakell Herbert. “He is a complicated little rabbit throughout Link’s adventure in A Link Between Worlds. At first glance, he looks like a shoe-in for the naughty list, seeing that he barges into Link’s house, turns it into his own shop, and then makes Link pay rent (well, not really, but he does unfairly charge him for weapons!). He is also a self-proclaimed ‘coward at heart,’ because instead of filling the shoes of Lorule’s legendary hero (a counterpart to Hyrule’s Link), he didn’t confront Yuga and Hilda, but instead fled to a whole different world, searching for someone who could do the hero work for him.

“His actions at first glance seem a bit selfish, lazy, and devious. But if you look closer, you will see that Ravio’s heart is always in the right place. In fact, I see his choice to seek out Link and step aside to simply assist him rather than lead as a very humble move indeed. Although his initial fear of standing up to Yuga and Hilda seems cowardly, consider that Hilda is probably the person Ravio loves most in the world. Seeing that her mind was made up to invade Hyrule, I believe Ravio knew that standing up to her would be futile, and he knew he was incapable of making a difference alone.

“However, in the end, he quite literally unmasks his motivations behind his decisions and does the bravest thing anyone can do in life: he stands up to his friend in full vulnerability, humility, and honesty, which is what finally convinces her that she is in the wrong. Ravio is the hero of Lorule, just in a more quiet and humble way than we are used to, and that’s why he’s one of my favorite characters in the series. He is a flawed, lovable, and realistic character with a fantastic arc. And that’s why I think he deserves to be in the top tier of the nice list!”

 

Skull Kid (Majora’s Mask):

“Have you ever made an innocent mistake?” asks Heather Beard. “Have you ever felt lonely or lost a friend? Well, I have, and so has Skull Kid. Sure, he stole a very dangerous mask because he was angry and, as a result, the impish Skull Kid took on a most dangerous persona. He didn’t know it was the sentient evil being known as Majora, but underneath it all he was still a lonely creature lamenting the loss of his friends. Sure, Termina hated his antics. Sure, his actions against the land of Termina were deplorable. But as mentioned before, that was not really him; it was Majora’s influence. In the end, Skull Kid and the mask were separated. Skull Kid did take the actions that lead him to fall under the influence of evil, but I believe that Skull Kid’s actions were not his own in the end, but Majora’s.

“So, in the spirit of Christmas, I believe that Skull Kid should be forgiven for his actions. He deserves it after all of the hardship he went through under the influence of an evil mask. Merry Christmas, Skull Kid, welcome back to the nice list.”

 

King Bulbin (Twilight Princess):

“There’s a famous saying in this Zelda business that goes something like ‘Never judge a book by its cover,'” quotes Andy Spiteri, a known Twilight Princess Scrooge. “Well, maybe that’s a saying that exists outside the Zelda series as well, but man, does it ever fit my boy King Bulbin to a tee. At first glance, Bulbin looks like your average, albeit beefier, Moblin. You fight him once, have a pretty cool jousting match on Eldin Bridge; you fight him again, he tries to burn you alive in the Arbiter’s Grounds; but it’s the third fight that earns him some nice points in my book.

“Once you fight him for long enough outside of Hyrule Castle, Bulbs officially submits and acknowledges you as the superior warrior, saying that he ‘follows the strongest side.’ He then leaves you be — not actively helping you, which would feel weird after all your run-ins thus far, but not stopping you either. A respect is born, and Bulbin is the first to extend his hand.

“This not only shows a surprising amount of depth and personality for the Moblins, who had been presented as nothing more than generic monsters to slay before, but it also feels like an incredibly rewarding moment. Far too often in video games, you’ll hear a villain pratter on about how strong they are, how they can’t believe they were beat by some kid, yada yada. It’s just kind of nice, frankly, to see a foe to straight-up admit that he’s not on your level.

“Yes, King Bulbin tried to spear your heart with a sword on Eldin Bridge. Yes, King Bulbin probably shouldn’t have set you on fire in the desert. But for his final act of humility and self awareness, by the power vested in me, I’m declaring King Bulbin as officially ‘NICE.'”

 

Princess Zelda/Sheik (Ocarina of Time):

“Surely one of the most iconic versions of Zelda should be on the ‘Nice’ list, right?” inquires Leslie Jacobson. “She did all she could to save her kingdom once she realized it was under threat. Yet, she did make some decisions that could move her to the ‘Naughty’ list. When we first meet Zelda in Ocarina of Time, she admits to spying through the window, indicating she is not supposed to be doing so (naughty). She did go behind her father’s back (naughty) and asked Link to help her obtain the Triforce before Ganondorf could get his hands on it.

“While this may have been a worthwhile pursuit, having Link obtain the Spiritual Stones and open the Door of Time resulted in Ganondorf gaining the Triforce anyway. Had Zelda not sent Link on the quest, would Ganondorf have obtained the Triforce at all? His attempts to get the Spiritual Stones failed, so it stands to reason that perhaps, had Zelda listened to her father, Ganondorf would not have obtained the Spiritual Stones. Yes, he might have attacked Hyrule with his armies anyway and killed hundreds, but the Triforce would have been out of his grasp and Hyrule would not have plunged into seven years of darkness.

“Canonically we do not know what happened to Zelda during those seven years, but we can assume she did some type of training to become Sheik. As Sheik, Zelda guides Link to the various temples to obtain the Sages’ Medallions to awaken the Sages. This would earn Zelda a spot on the ‘Nice’ list because she could have stayed hidden and allowed Link to figure things out for himself. With the experience of seven years, she realizes the mistakes she made when she was a child.

“She says:

‘All the tragedy that has befallen Hyrule was my doing…I was so young…I could not comprehend the consequences of trying to control the Sacred Realm. I dragged you into it, too. Now it is time for me to make up for my mistakes…’

“…and she sends Link back to his childhood. At first this seems like it should be another point in the ‘Nice’ category. Her goal is to return Link to the way he’s supposed to be to make up for his lost youth. From her vantage point, it was the right thing to do.

“Once again though -– was it? Her sending Link back in time leads to the events of Majora’s Mask and Twilight Princess. In Majora’s Mask, Link searches for his childhood friend who left him after he placed the Master Sword in the Pedestal of Time. Instead, he dreams of Termina and the tragedies of those stories, only for his success in helping everyone to be all for nought as it was only a dream (officially). Now no one knows about his deeds or accomplishments from either adventure. His grief eventually turns him into the Hero’s Shade in Twilight Princess. Truly, this Link has one of the saddest fates of any of the multiple incarnations of Link throughout the series.

“However, Zelda could not have known the repercussions of what she thought was a good act. Even though Zelda was doing what she thought best, it had many unintended consequences. She could not have known, and therefore I would put Zelda on the ‘Nice’ list.”

 

Link (Link’s Awakening):

“Wow, this one is difficult,” Vitor Mansano acknowledges. “How would you feel in Link’s shoes? Link’s Awakening has an iconic ending (spoiler alert): after collecting all eight magical instruments and defeating the Shadow Nightmares, Link finds out that Koholint Island was nothing more than a dream of the Wind Fish, who, now awake, cuts the skies freely as our ‘hero’ wakes up in the middle of the ocean, floating on pieces of his shattered boat. The entire island and its inhabitants are gone, and all he has left are the memories of a world that once existed… or did it?

“Many interpret the outcome as a sad ending, and Link as perhaps the villain responsible for making the entire island disappear. But that would give us a long philosophical discussion, worthy of an existential crisis. Did Marin and the other islanders really exist at all? The game’s perfect ending associates Marin with a seagull soaring through the skies. According to Marin herself, her dream was to transform into that bird and fly freely over the skies. There remains the question: did Marin realize her dream after all? Or did Link see the seagull and remember the conversation he had with Marin in the Wind Fish dream? What is reality? Phew…

“Anyway, without going too deep into it, I would put Link from Link’s Awakening as ‘nice.’ At least his intentions were good, and he did the best he could within the understanding he had when he woke up bewildered on that beach shore.”

 

Midna (Twilight Princess):

“If there’s one thing to consider when deciding one’s position on the naughty or nice list, it’s character growth,” states Judy Calder. “You might come across an outwardly sassy, condescending person only to find out that kindness and friendship unlocks a warm yet complex interior. I like to think of Midna in this regard, and to examine why her experiences in Twilight Princess justify her position on the nice list.

“First of all, Midna has had everything she ever cared about stolen from her. Her throne was usurped, her powers snatched, and both she and her people were transformed. She is banished from her realm with only her wits and a Fused Shadow to rely on. What reason has Midna to trust anyone, when she’s been through so much? She’s also dealing with the guilt and shame of allowing these unfortunate events to happen, which can’t be easy on the soul. Shouldn’t there be some sort of forgiveness when you tally all of this up?

“Then there is Midna’s behavior in Hyrule. Believing that Link could be the Hero of the Twili, Midna taunted and manipulated him into doing what she needed him to do, which was very unkind considering his circumstances. She wouldn’t even tell him her exact plans for the use of the Fused Shadows, which were initially quite selfish. It’s true to say that Midna really only cared about her own agenda in the beginning, and was determined to save her own people without a second thought to those of other worlds.

“But something, at some point, must have changed in her heart. When Link is once again trapped in his Wolf body, Midna abandons all thought for herself and begs Princess Zelda to help him. She knows he is the only hope for her people, and those of Hyrule. This prompts Zelda to selflessly save Midna, an act of kindness that she can’t ignore. From here on out, the bond between Midna and Link becomes stronger, and a real friendship is forged as they traverse all kinds of danger together. We witness Midna harnessing unfathomable power and sacrificing herself to it in an effort to defeat Ganondorf, all while protecting her friends. Although she was unsuccessful, taking on such a monster alone is a huge act of compassion comparable to that of our favorite hero, whom we all know is on the nice list!”

 

Revali (Breath of the Wild):

“What?” inquires David Lasby. “You thought Revali would be on the naughty list? Sure he’s a little — well a lot — rough around the edges. But who wouldn’t be with that unbearable weight of talent? The Rito Champion is the greatest fighter in Hyrule, even besting Link had Zelda not interfered (yes, he would have gotten that shot off, and I absolutely count Age of Calamity as canon — Santa’s orders!).

“Though his hubris proved fatal, blinding him to the dangers posed by Calamity Ganon, the Champion showed true courage and grit in his desire to be the Chosen Hero and face the growing darkness in Hyrule. In many ways, his courage mirrors the heart of Link, Hyrule’s true Champion. The Rito gave his life defending the kingdom and has earned his spot on the nice list.”

 


What do you think? Have any of our characters wrongfully received coal? Is there a character on the nice list that’s been given too much credit? Is the dichotomy of “naughty” and “nice” too simple? Let us know in the comments below!

All quotes obtained first-hand. Contributing writers listed below:

Kora Burton

Michaela El-Ters

Mike Midwood

Kat Vadam

Alexis Anderson

Sid Puri

Charles Xavier

Brandon Schmitz

Sean Gadus

Kieran O’Connor

Alex Weber

Chakell Herbert

Heather Beard

Andy Spiteri

Leslie Jacobson

Vitor Mansano

Judy Calder

David Lasby

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