Posted on November 24 2010 by Nathanial Rumphol-Janc
Ocarina of Time‘s birthday isn’t just a big deal for us Zelda fans – it’s a milestone for gaming in general. IGN seems to be all about celebrating the “greatest game of all time” too, since they released a list of dos and don’ts for Ocarina of Time 3D. Some of them are no-brainers, some of them recall already-confirmed elements, but if you’re anything like me the rest might leave you scratching your head – or else shouting, “NO, NO, FOR THE LOVE OF GOD” at your computer screen.
But enough of me putting words into your mouth: sink your teeth into IGN’s thoughts for yourself.
…dust off that conductor’s wand, Koji Kondo-san, and deliver us a gloriously orchestrated soundtrack. They did it for Super Mario Galaxy 2, now it’s Zelda’s turn.
Ocarina’s camera is longing for an update, so let’s hope it follows in Twilight Princess’ footsteps with a camera that takes care of itself, perfectly capturing the action without getting in the player’s way.
In the original, many items, such as the bow and hookshot, switch the player into the first-person perspective for aiming. For the 3DS version, have the touch screen switch into a first-person aiming mode when these items are selected, allowing players to use the stylus to smoothly move Link’s arm until the item is pointed in the desired direction.
When Nintendo updated Super Mario 64 and ported it to the DS they added three new playable characters and 30 new stars, not to mention tons of mini-games and other surprises, so it’s not out of the question to expect Ocarina 3DS to have something more up its sleeve. And in this case, more is better.