zelda-wii-uRecently Game Informer had a chance to sit down with the Director of Xenoblade Chronicles X, Tetsuya Takahashi and the Director of Nintendo’s Software Planning and Development group, Genki Yokota to discuss key learnings from this latest project. During the course of the interview the topic of Zelda U came up and the fact that Monolith Soft had helped on Skyward Sword. Both Takahashi and Yokoto weighed in on the learnings from creating a massive game like Xenoblade Chronicles X and that those learnings and feedback is always shared internally as they have a great partnership with Nintendo. With their openness and willingness to participate, one could only wonder what Zelda U might turn out to be with their involvement.

Head past the jump to check out what they said.

When asked by Ben Hanson from Game Informer about the experience in working on an “open-world genre” this is what Yokota had to say:

“So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we’re able to share those documents internally, they’re going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.”

Takahashi also weighed in on the possibility and hopefulness of helping out with Zelda U:

“I mean I suppose it’s possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.”

This doesn’t seem like a bad idea to me, I could be biased though as I really enjoyed Xenogears, Xenosaga, as well as Xenoblade Chronicles. I also think that having a team so experienced in creating massive open worlds could be a huge benefit, at the very least the knowledge passed on about their successes and challenges would be very beneficial.

What do you think? Would you like to see Monolith Soft help out with Zelda Wii U? Do you think it would help or hurt the process? Sound off in the comments below.

Source: Game Informer (via: Nintendo Everything)

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