Zelda Dungeon Marathon 2019:

Earlier, I brought up a point about how Wii Zelda was delayed

to make a decision on Wii Motion Plus. Well, as it turns out, that

information was technically false at that time according to some of my

“unnamed” sources. Well folks, Miyamoto finally spoke out in an

interview about his desire to have Wii Motion Plus in Wii Zelda.

shigeru-miyamoto-2.jpgShigeru Miyamoto spoke exclusively to Wired.com, and here is what he had to say about Wii Zelda:

In a roundtable Q&A session

last week at E3, the head of Nintendo’s game design department told the

press that the game would use the $20 add-on, which adds greater

motion-sensing capabilities to the Wii Remote. But he said it wasn’t

yet decided whether the MotionPlus would be required or optional.

Speaking exclusively to Wired.com, however, he said that he’s pushing the game’s developers to create a Zelda experience that requires the extra features.

The goal at this point is that we would make Wii MotionPlus required in order to play Zelda,” he said.

It’s reasonable to assume that Zelda’s use of Wii Motion Plus might

depend on how many of the devices Nintendo sells between now and the

game’s far-off release date. But Miyamoto says that’s not actually the


“The bigger hurdle for us is not really whether people have a Wii

MotionPlus or don’t have it, it’s whether or not the experience is one

where people will think they want to have a Wii Motion Plus in order to

experience it,” he said.

Later on, in the interview he had even more to say about Wii Zelda:

Miyamoto realizes that Zelda players might not want an

excessive amount of motion controls in their adventure game, which has

typically been about puzzle-solving and storylines rather than

too-intricate action sequences.

“There may be a group of people out there who look at people playing

motion control games and have a hesitancy to try to play those because

they’re worried that they might not look so cool, swinging a Wii remote

around. But in watching people play New Super Mario Bros. Wii, even though it’s just a simple shaking motion, I’m watching people play (it) with a big grin on their face.”

“So I’m hoping that we might be able to create a similar-feeling experience for Zelda,” he said.

Miyamoto went on to say that the game is still in a rougher state of

development, which is why Nintendo declined to show any of it at E3.

“The development of Zelda has been focused strictly on the

gameplay structure at this point. We haven’t devoted much in the way of

efforts to things like graphical representation, and story, and those

types of production elements,” he said.

Miyamoto said at E3 that although the current goal is to release the new Zelda in 2010, it could be pushed back.

Well folks, appears that Wii Zelda is in a rougher state then we thought. If I had to put money on it, I’de say that Wii Motion Plus will be required. As for the delay of his intial 2010 prediction? What else could you expect? It was a estimate on an unannounced title. The most interesting tidbit I take out of this interview is the talk about how the game’s development has been focused strictly on gameplay to this point, which contridicts several reports last week about how the game was being built around the story. Still, the remarks may have been taken out of context and intended to be talking about how the past Zelda games were worked on.

However, we have been treated to some nice little tidbits from Miyamoto. Seems like he is pretty excited over Link’s next adventure on the console. I know I am.

Sorted Under: Zelda News
Tagged With: