Posted on July 07 2010 by Nathanial Rumphol-Janc
IGN AU: The new Zelda combines sophisticated motion control with a very striking look. How did these two elements come about?
Shigeru Miyamoto: One thing that the game itself really represents is that up until now people have had this kind of impression that games that use motion control are casual games, and games that use button controls are more core games, and I feel like with this particular game we’ve really managed to prove that you can create a very core experience using motion controls.
Personally I just think it’s a graphics style that we’ve finally found that’s particularly well-suited to this series. The other thing that’s really important to me is that the graphics style always be unique, and one that stays with you, and that you remember long after you play the game. And what I’m particularly excited about is that with the implementation of motion control and how connected that feels to the gameplay, and coupled with the visual look of the game, I’m hoping that it will be an experience that people will remember for a very long time.
I have to say, I agree with Shigeru Miyamoto. While I have not touched the demo yet myself, a lot of the reports do mention how fluid the the controls work and how the art style seems to fit just right. Hopefully I’ll get my hands on it soon enough to give you some hands on impressions.