Majora’s Mask 3D has officially been released, and the producer, Eiji Aonuma, took some time to reflect on transitioning the Zelda title from the Nintendo 64 to the Nintendo 3DS.
IGN had a chance to speak with Aonuma concerning his reflections on the game. They asked him about his experience, and he said, “To put it as bluntly as I possibly can, remakes kind of hurt.”
He followed that statement up with:
“You’re looking at all the decisions you were making and sometimes you’re saying to yourself, ‘I can’t believe I was thinking about it like that,’ or, ‘Why did I think it was okay to make the user do that in that situation?”
In spite of the “hurt,” the producer said he valued the experience of going back to the game and recreating it. Aonuma continued to say that Miyamoto once told him that before Aonuma could make something new, he had to go back to something he’d created in the past and learn from it. Though he described revisiting his older work as an “uncomfortable experience,” Aonuma told IGN he learned plenty.