While the dungeons of The Legend of Zelda series are what makes it so unique. The pacing of objectives and story between dungeons can be very important as well. In our newest entry into the Hyrule Compendium, Mases and I begin to take a look at the different approaches to pacing from dungeon to dungeon. This time around we look at the games that we dub “Dungeon Gauntlets”, which are games that have few objectives or story between dungeons. Do you have any we didn’t think of? Do you like this approach? Our next video on this topic will be the games we think have poor pacing, so be sure to head on over to our Youtube channel and subscribe in preparation!

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