Haunted Majora’s Mask Creator Opens Up in Exclusive Interview
Posted on September 23 2010 by Nathanial Rumphol-Janc
As anyone who has been on the internet the past couple weeks, the Haunted Majora’s Mask story has spread around like wildfire. Unfortunately, because of a few reasons, the creator, Jadusable, had to cut it short. He explained why on the site. (http://www.youshouldnthavedonethat.net/) A few days ago after he cut the story short abruptly, Tabitha, one of our forum members, got a hold of him through e-mail. She passed him along to me and I got to ask him some questions about the story. Hit the bump to read the interview.
Before we start, Jadusable wanted me to inform you that the whole story can currently be viewed at his website at http://www.youshouldnthavedonethat.net/index.php/chapters/
And now, the interview:
Zelda Informer: How long would the story be and
what would the story have been if it were to run its course?
Jadusable: Originally I was planning on having the story end in four resets, one for
each “giant”, sort of a throwback to the original game and how many resets
it originally took the average player (excluding the first reset as a
Deku). That would probably put the story at ending around the 26th or so.
ZI: Any chance of it continuing at some point down the line or do you
plan on using the experience to make something new?
J: The generous donations from people who have supported this creation have
made it possible for a continuation to be a reality. I can’t divulge too
much right now, but we’ve got something big in the works. I’m always
looking for new ways to approach the concept of immersing the viewer and
taking away the fourth wall and I think that this next project is going to
blow the Majora’s Mask story out of the water in terms of that.
ZI: What tools did you use to modify Majora’s Mask and create the
videos?
J: Hah, I get this question a lot. As many people have proved, it was a
combination of elaborate gameshark codes and sneaky video editing. It was
pretty time consuming, but ultimately I’m satisfied with the finished
product.
ZI: At what point did you realize the story has taken off and how surprised
were you?
J: When I say that I decided to write this on a whim I wasn’t kidding, I was
really taken aback at how quickly this blew up. When I originally posted
the first chapter I was pleasantly surprised at how well-received it was
considering this was my first attempt at writing scary material, but that
paled in comparison to when I saw that my first video had gotten over
100,000 hits on Youtube in less than three days. I really had a hard time
believing the success of this at first, to be honest. It pretty much picked
up right off the bat and held its audience until I had to discontinue it.
ZI: What are some random hints and clues that you added that viewer have
missed, if any?
J: Time and time again my viewers surprise me with how perceptive they are, I
honestly think there are maybe one or two clues that are still out there
that no one has picked up on to my knowledge… of course I can’t tell you
what they are, they’re a bit of foreshadowing, haha.
ZI: Who is BEN and how did he DROWN?
J: Pass 😛
ZI: Who/what is contained inside the Majora’s Mask cartridge?
J: From what is implied in the story, “BEN” is. How he got there is something
that hasn’t been explained yet.
ZI: Did the explanation of the capture device being unusually clear
organically stem off of the fact that the videos were being recorded from a
ROM and you needed to explain the clarity?
J: Oh yeah, most definitely. I had never recorded Nintendo 64 games before on
a capture device so I had no idea that the difference between an actual
game and a ROM would be so significant until people started pointing it
out. Looking back, that was my biggest regret in making the story
believable.
ZI: What made you choose Majora’s Mask as the framework for the game?
Was the inherent creepiness of the Elegy of Emptiness Link a contributing
factor?
J: Majora’s Mask had always been one of my favorite games. I loved everything
about it; the ambiance, the atmosphere, the darker setting for a Zelda
game. What really sticks out to me is the mystery part of it, Termina is
such a mysterious land filled with odd people. There’s something about
trying to save a doomed world that you already know the ending to that
always stays on your mind when you’re playing the game. You could be
rescuing the Deku Princess and saving her life and yet in the back of your
mind you realize “This doesn’t mean anything; the moon will crash and I’ll
go back in time and none of this will ever have happened,” That feeling
that you get when you have to leave everyone behind and travel back in time
is a unique one, I think. Like disturbing but there’s hope at the same
time, almost. To me its a masterpiece of a game.
ZI: What specifically caused you to cut the story short?
J: A number of factors – money was a big issue – the whole thing just got too
expansive for me and the cheap webhosting I had wasn’t able to handle more
than a few thousand people at once on the website without going down. If I
was going to involve my website this throughouly in my ARG, then I would
need a better host, and those cost quite a pretty penny. Also I needed more
manpower, given that all this time I had been doing the writing, filming,
managing, updating myself I couldn’t balance that, school, and retaining a
social life. Something had to give and regrettably it had to be the ARG. It
didn’t help that there were people out there who were posing to be me as
well. Like weeds, it seemed that whenever one was discredited more would
pop out to take its place and they would end up throwing off people with
false clues (who would then go back to everyone else and say “yeah but we
know [x], so [y] CAN’T be right!”, when in reality there was no such thing
as [x], causing a sort of domino effect). It got quite discouraging after a
while, but I’ve learned how to take measures to prevent this kind of
behavior in the future. It’s funny – even now after this is all over – I
recently found out there was some guy pretending to be me and selling
shirts based on the story/catchphrases and making a profit off them… it’s
like I can never catch a break haha. It seems like I always have to remind
people to not believe anything that isn’t posted by me on the website or by
my Youtube account.
However to me, I just needed to regroup and redouble my efforts, which is
exactly what I’m in the process of doing.
ZI: What do think of the people who took the story SUPER SERIOUS like
bleachfan
(http://encyclopediadramatica.com/Haunted_Majora’s_Mask_Cartridge#The_Sad_Saga_of_bleachfan614)?
J: Hah, oh wow. Reading that article made me almost feel guilty. I suppose on
one hand its kind of a compliment, but on the other I hope I didn’t cause
too many people to have similar reactions. Â While I was writing this whole
thing, I didn’t expect a lot of people would really take it so seriously
(seriously in the sense of “Wow, this is actually happening omg”). My hopes
were that the audience would suspend their disbelief just as they would at
a movie/videogame and play along, but seeing stories like this make me
wonder if something like this wouldn’t have happened to a guy like that
sooner or later. I guess he’s one of my biggest fans. I salute you Jarrod,
where ever you are. Keep on truckin’ bro.
Note: I sent him a few more questions after this, so look for an update soon with the extra questions