Posted on January 06 2015 by Legacy Staff
When Jason Hidalgo of the Reno Gazette-Journal interviewed Aonuma and Koei Tecmo producer Yosuke Hayashi on September 5th, he asked Aonuma,
Is there anything you learned from playing Hyrule Warriors that you might apply to the upcoming Legend of Zelda game for Wii U?
Aonuma: One aspect of Hyrule Warriors that really left a big impression on me was how the big bosses can actually move across the map while you’re fighting them. For example, you can have a boss start by heading toward your stronghold and you’ll attack and then follow them. That’s something you don’t usually see in a Zelda game because bosses are usually in enclosed spaces so that kind of gameplay feels fresh to me. It also works really well in an expansive world, which is what we’re planning to do for the next Zelda game. It’s going to be a really open world so that’s the kind of gameplay we’d really like to incorporate.
Whether or not this impression could lead to changes in Zelda U‘s development remains to be seen. Nonetheless, Aonuma’s words suggest the possibility that some boss fights in Zelda U might not be confined to a single room, or could even take place outside of traditional temples.
All of that remains speculation at this point, but if you have a more interesting interpretation of Aonuma’s quote, or your own ideas on how Hyrule Warriors could influence the design of Zelda U, let us know in the comments below.
Source: Reno Gazette-Journal