Zelda is known for having detailed side-quests that both enrich and reward the players in many ways. It’s also known for being a COMPLETE WEIRDO in terms of economic comprehension. It all started with the Adam of them all, The Legend of Zelda. You put a hole somewhere with your bomb/candle/flute, and a staircase appears to what looks like the world’s shadiest three-card monte dealer (“Hey, you just bombed a hole in my wall! Well, I happen to be playing three card monte by myself, so why don’t I give you a chance to make it up?”) My Aunt spent hours playing this game (before she figured it all out and moved to Vegas). For all of her effort, what was her reward?
255 rupees. Maximum.
Check out the rest of the documented history here.