Fierce
Deity Link
- Joined
- May 17, 2011
- Location
- East Coast USA
Zelda needs an MMO. I really think it is time for Nintendo to get out of their comfort zone and make this happen.
I think this game would have MASS appeal, and would have such an amazing following. The universe of Zelda is just begging for an MMO too, what with all the races, locations, and creatures... hell the list is just to long!
Alright well, be prepared for a longggggg post... here it goes.
My ideas for a Zelda MMO:
Legend of Zelda Online: The War of Hyrule.
This era of Hyrule's history would be set in the wartime period just before OOT. The large scale conflict is only hinted at in the game and would be the perfect setting for an MMO. This would allow a reason for players to collaborate and battle. OOT Hyrule is undoubtedly the most popular era in all of the series as well. Link would not have been born yet and Ganondorf is alive, making for much possible backstory like how the King came to trust (or defeat) Ganondorf to the point where he swears allegiance to him, and why Link's parents were killed. Hyrule will not be the only continent...
Races:
The Hero can opt for several races for his avatar, each with its own strengths, classes, and specialties.
Hylian:
- Well rounded
- Can be all classes (Except race exclusives)
- Can use both types of magic (Fairy and Black)
Exclusive class: Hylian Knight
Adept in Fairy Magic and Sword based combat,
Can use advanced swordplay
Can use every single weapon
Salary awarded by king
Trade: All trades
Goron:
- Physical based classes
- Highest defense power
- Immunity to Lava
- Cannot use magic
- Fast transportation without horses on land (rolling)
- HP Regeneration when curled up
- Rocks = potions
Exclusive Class: Sumo Champion
- Advanced weaponless Monk Class
- faster roll speed
- breath underwater
- has a wide array of suplex combos and advanced unarmed attacks
- can't use weapons or armors yet its attack and defense are already extreme
- Can block weapon attacks with stomach and catch magic and throw it back
Trade: Weapon Smith/ Bomb making
Zora:
- Magic based class
- Immune to water, resistant to fire, yet super weak to Ice
- Infinite breathe and mastery of underwater combat
- Cannot use dark magic
- Heals in Water
- Fast travel in water without the use of a boat
- Cannot be thief class
Exclusive Class: Aquamancer
- Advanced water mastery (faster swimming)
- Can create floods on land to support fellow zoras/itself (essentially allowing zora's water skills to be used on land.
- Can travel on land fast by land swimming (creating a stream of water in front of it)
- Loses the ability to use other elements other than lightning and water
- Gains many Water skills
- Only class besides Hylian Knight that can use Tridents (Weapon that takes attack power from magic stat)
- cannot be a monk type
Trade: Fishing/ Boat building
Deku Scrub:
-Thief based class
-Can hide in the ground
-Able to make deku nuts automatically (sellable and useable)
-Weak to fire, resistant to water
-Can summon deku babas
- Only class that can fly (indefinitely)
- Trade bonuses and discounts, excess to the Deku only black market where rare items can be found and traded with npcs and other dekus
- Weak physically and moderate physically
- cannot be a warrior
Class Exclusive: Deku Tycoon
- Only trade based class
- Can create more items, all potions
- uses less materials to make
- discounts even greater, can overcharge sales with npcs
- jet-like flying speed
- can make deku bombs
- can maneuver under doors, to raid chests (lock picking)
- Horrendous attack/magic ability, almost unable to fight
Trade: Bartering, Consumable item production
Sheikah:
- Master of Shadow Magic and stealth
- Silent killing techniques
- Frail defenses (worse than even deku)
- Highest attack power and second highest magic power
- Cannot use fairy magic (elemental skills)
- Can use deku nuts to teleport short distances
- Can use only Mage, Thief, Ninja classes (along with race specialty)
> Ninja is exclusive to Sheikah and replaces warrior
- Extremely fast run speed and vastly increased jump distance
- Exclusive Dark magics and ninja weapons
- Becomes stronger at night, weaker during the day
- Cannot swim, walks on water
- Can communicate globally with other sheikah through gossip stones
- Cannot be monk class
Exclusive Class: Shadow Master
- Can become completely invisible at the cost of being able to attack (can still be hurt)
- Advanced Shadow Magic
- Advanced Silent Killing Techniques
- Advanced Swordplay
- Jet-like run speed (faster than gorons roll yet has its own stamina bar)
- Can create illusions of itself
- Hp regenerates at night
- Can teleport globally via Gossip stones
Trade: None
Gerudo
- Dark Magic only
- Weak to all fairy magic, resistant to dark magic
- 1/1000 Gerudo users will be given the option to be a male gerudo
> Much stronger than regular Gerudo, and all male gerudo classes gain mastery of dark magic
- For the most part however, female only
- Best classes: Thief and Warrior
- In PvP, +20% attack bonus against male characters, +20% defense bonus against female characters
- Can steal boats, horses, and hijack Caravans
- Able to steal other users equipment in dungeons, (rupees on field)
- Cannot use shields, but can dual equip weapons
- Horse speed bonus +20%
- Stronger than the hylian, but a bit slower with less health, way less defense, and worse magic
- Banned from Castle Town and many other cities
Exclusive class: Desert Queen. (If male these are called Dark Lords)
- Exclusive Sand based spells
- Mastery of Shadow magic
- Can double equip heavy weapons (even 2 handed swords)
- Can wall jump
- Advanced two handed sword combos and mastery
- Can throw swords (will lose the item)
Trade: Thievery, can steal in all classes and overcharge at npc
Special Race: Fierce Deity
GM class/race
- Immortal
- One shot kills
- Can use every weapon/skill/ spell/class ability
- Can shoot sword beams
- Get the exclusive helix sword
- Hovers
- Glows with an aura
- Can summon players/ ban them
- Silence players
- Can spawn bosses anywhere
(Hylians have a 0.00001 % chance to become a nerfed Fierce Deity [sans GM abilities and ohkos] for 10 minutes upon death in a boss battle)
Classes
After choosing your race you can then train in any classes listed below. You can switch classes in town, and your experience with each class will be saved. Stat gains are chosen by the player, as are skill builds, however each class as they are leveled will provide stat bonuses.
Warrior:
- Typical physical attack type
- Uses many weapons and skills
- Poor magic
- Decent defense
- Plays most like Link does
- Easy for Novices
- Can use Hammer, Bow
- Best: Hylian
Ninja*
*Same as Warrior with a few exceptions*
- Cannot use heavy weapons like broadswords axes, etc
- Cannot use shields
- Moderate Magic ability
- Can use Longshot, Bow, Boomerang, Deku Nuts
- Best: Sheikah (and only)
Mage
- Powerful magic
- More spells
- Weak Physically
- Cannot use heavy weapons
- Can use advanced magic staffs
- Can use fire/ice/light arrows (Shadow arrows if shiekah)
- Magic power regenerates
- Can use LTTP Rods, Bow, Deku Nuts
- Best: Zora
Thief
- Can lockpick, (no need for small keys)
- Weak defense
- slightly Weaker attack
- moderate spells
- Can learn many evade skills
- Can steal rupees from players
- Can use Hookshot, slingshot, boomerang, Roc's feather, Deku Nuts
- Best: Deku Scrub
Monk:
- Great physical prowess
- Great spell resistance
- Great defense
- Cannot equip ANY weapons
- When still, Auto heal HP (Meditate)
- Reflex dodging (like in other m)
- Advanced unarmed combat and combos
- Can use energy blasts that consume magic
(Even gorons can use, but shoots fire element instead and uses no magic)
Race exclusives:
Each race has an ultimate god class which serve as an advanced form of their specialty. These classes can only be used when each race masters their 'best class.'
Hylian Warrior > Hylian Knight, Zora Mage > Aquamancer, Goron Monk > Sumo Champion, Deku Thief > Deku Tycoon, Sheikah Ninja > Shadow Master
The World
The world will be massive with expanded versions of all the OOT Zelda Locations, along with many new ones. Each race will have a hub world that will serve as a spawn point when you die a fairyless death
Hylians- Castle Town
Zoras- Zora's Domain
Gorons- Goron City
Deku Scrub- Deku Palace
> Only hub located in Termina (acessible through Lost woods)
> Lost woods leads straight to Deku Palace
Sheikah- The Shadow Temple (only starting town exclusive to a race: Sheikah)
Other hub towns: (Can save spawn point)
Black Market (Deku Only)
Lon Lon Farms
Gerudo Valley
Kokori Village
Clocktown
Snow Peak (Goron/Hylian Exclusive)
Great Bay Zora's Domain (Zora/Hylian Exclusive)
Ikana
Kolint Island
Hyrule/Termina will be enormous, much expanded than in the 64 games. Will not be the same look or structure from the games at all, but rather a reinvention.
New Continents
These areas will feature all new towns and dungeons never before seen to Zelda.
Overworld:
Non-player kill, and filled with monsters. Great for leveling up. The Overworld Fields are massive and transportation methods like caravan, horse, and boats are recommended.
Dungeons: HUGE, and scattered throughout the land.
How these work:
Riddled with enemies and puzzles that grow increasingly tougher as you progress through them. Monsters respawn quickly... as do rupee chests. Small key puzzles reset after 10 minutes. Doors re-lock after 1 minute. Bosses respawn after 1-3 hours. These dungeons will be literally MASSIVE, and you will need to form parties with other players to survival at all in them at low levels. Some areas can only be accessed in a party due to multiple person involved challenges. You will either need to camp the door as a single player, until a party opens it, or temporarily team up with other explorers. All dungeons are player kill so you cannot simply loot, or use other players (though it is a key strategy for the thief class to do so anyway.) Some areas are race and class specific as well. (i.e. a hookshot is needed to climb a nook to press a switch). Dungeons focus heavily on teamwork, yet they can end up becoming chaotic battlefields if people refuse to do so. This is a more realistic way of handling these things... it will also encourage people to band together and play all sorts of methods.
- Puzzles will have multiple solutions based on classes often as well.-
Boss keys can only be used by a player or a whole party, and when used only the team/player that used it is allowed in the boss fight. (As such boss key rooms will be literal battlefields. Bosses will be wickedly strong, yet they drop the best gear/rares and give godly experience. There is much motivation to grow stronger this way...
Additional Info
Battle system:
Functions exactly like the classic Zelda battle system, yet damage is based on statistical formula and you are able to level up.
Customizing:
Avatars have a wide array of hairstyles, facial features. Each race will look widely different, having many individual differentiating features.
Hylians:
Basic facial customization similar to many mmos. Wide variety of hats, eyewear, earrings, etc.
Zora:
Choose fish type (head and body shape) along with regular facial features. Comes in Blue, Pink, Light brownish/ black gradient. Only black eyes.
Gorons:
User designed and Preset body tattoos from head to to toe. No facial customization but has various rocky differences on the face and body instead.
Deku Scrub:
Any color leaves the user chooses(gradient elect, you design your leaf type and such as well, eyes and various facial features
Shiekah: Much like hylians but only one hair color: silver, eye color: red
Each race has various outfit variations as well.
...
So yeah... Would you guys play a Zelda MMO like this? What would be some of your ideas and features?
I think this game would have MASS appeal, and would have such an amazing following. The universe of Zelda is just begging for an MMO too, what with all the races, locations, and creatures... hell the list is just to long!
Alright well, be prepared for a longggggg post... here it goes.
My ideas for a Zelda MMO:
Legend of Zelda Online: The War of Hyrule.
This era of Hyrule's history would be set in the wartime period just before OOT. The large scale conflict is only hinted at in the game and would be the perfect setting for an MMO. This would allow a reason for players to collaborate and battle. OOT Hyrule is undoubtedly the most popular era in all of the series as well. Link would not have been born yet and Ganondorf is alive, making for much possible backstory like how the King came to trust (or defeat) Ganondorf to the point where he swears allegiance to him, and why Link's parents were killed. Hyrule will not be the only continent...
Races:
The Hero can opt for several races for his avatar, each with its own strengths, classes, and specialties.
Hylian:
- Well rounded
- Can be all classes (Except race exclusives)
- Can use both types of magic (Fairy and Black)
Exclusive class: Hylian Knight
Adept in Fairy Magic and Sword based combat,
Can use advanced swordplay
Can use every single weapon
Salary awarded by king
Trade: All trades
Goron:
- Physical based classes
- Highest defense power
- Immunity to Lava
- Cannot use magic
- Fast transportation without horses on land (rolling)
- HP Regeneration when curled up
- Rocks = potions
Exclusive Class: Sumo Champion
- Advanced weaponless Monk Class
- faster roll speed
- breath underwater
- has a wide array of suplex combos and advanced unarmed attacks
- can't use weapons or armors yet its attack and defense are already extreme
- Can block weapon attacks with stomach and catch magic and throw it back
Trade: Weapon Smith/ Bomb making
Zora:
- Magic based class
- Immune to water, resistant to fire, yet super weak to Ice
- Infinite breathe and mastery of underwater combat
- Cannot use dark magic
- Heals in Water
- Fast travel in water without the use of a boat
- Cannot be thief class
Exclusive Class: Aquamancer
- Advanced water mastery (faster swimming)
- Can create floods on land to support fellow zoras/itself (essentially allowing zora's water skills to be used on land.
- Can travel on land fast by land swimming (creating a stream of water in front of it)
- Loses the ability to use other elements other than lightning and water
- Gains many Water skills
- Only class besides Hylian Knight that can use Tridents (Weapon that takes attack power from magic stat)
- cannot be a monk type
Trade: Fishing/ Boat building
Deku Scrub:
-Thief based class
-Can hide in the ground
-Able to make deku nuts automatically (sellable and useable)
-Weak to fire, resistant to water
-Can summon deku babas
- Only class that can fly (indefinitely)
- Trade bonuses and discounts, excess to the Deku only black market where rare items can be found and traded with npcs and other dekus
- Weak physically and moderate physically
- cannot be a warrior
Class Exclusive: Deku Tycoon
- Only trade based class
- Can create more items, all potions
- uses less materials to make
- discounts even greater, can overcharge sales with npcs
- jet-like flying speed
- can make deku bombs
- can maneuver under doors, to raid chests (lock picking)
- Horrendous attack/magic ability, almost unable to fight
Trade: Bartering, Consumable item production
Sheikah:
- Master of Shadow Magic and stealth
- Silent killing techniques
- Frail defenses (worse than even deku)
- Highest attack power and second highest magic power
- Cannot use fairy magic (elemental skills)
- Can use deku nuts to teleport short distances
- Can use only Mage, Thief, Ninja classes (along with race specialty)
> Ninja is exclusive to Sheikah and replaces warrior
- Extremely fast run speed and vastly increased jump distance
- Exclusive Dark magics and ninja weapons
- Becomes stronger at night, weaker during the day
- Cannot swim, walks on water
- Can communicate globally with other sheikah through gossip stones
- Cannot be monk class
Exclusive Class: Shadow Master
- Can become completely invisible at the cost of being able to attack (can still be hurt)
- Advanced Shadow Magic
- Advanced Silent Killing Techniques
- Advanced Swordplay
- Jet-like run speed (faster than gorons roll yet has its own stamina bar)
- Can create illusions of itself
- Hp regenerates at night
- Can teleport globally via Gossip stones
Trade: None
Gerudo
- Dark Magic only
- Weak to all fairy magic, resistant to dark magic
- 1/1000 Gerudo users will be given the option to be a male gerudo
> Much stronger than regular Gerudo, and all male gerudo classes gain mastery of dark magic
- For the most part however, female only
- Best classes: Thief and Warrior
- In PvP, +20% attack bonus against male characters, +20% defense bonus against female characters
- Can steal boats, horses, and hijack Caravans
- Able to steal other users equipment in dungeons, (rupees on field)
- Cannot use shields, but can dual equip weapons
- Horse speed bonus +20%
- Stronger than the hylian, but a bit slower with less health, way less defense, and worse magic
- Banned from Castle Town and many other cities
Exclusive class: Desert Queen. (If male these are called Dark Lords)
- Exclusive Sand based spells
- Mastery of Shadow magic
- Can double equip heavy weapons (even 2 handed swords)
- Can wall jump
- Advanced two handed sword combos and mastery
- Can throw swords (will lose the item)
Trade: Thievery, can steal in all classes and overcharge at npc
Special Race: Fierce Deity
GM class/race
- Immortal
- One shot kills
- Can use every weapon/skill/ spell/class ability
- Can shoot sword beams
- Get the exclusive helix sword
- Hovers
- Glows with an aura
- Can summon players/ ban them
- Silence players
- Can spawn bosses anywhere
(Hylians have a 0.00001 % chance to become a nerfed Fierce Deity [sans GM abilities and ohkos] for 10 minutes upon death in a boss battle)
Classes
After choosing your race you can then train in any classes listed below. You can switch classes in town, and your experience with each class will be saved. Stat gains are chosen by the player, as are skill builds, however each class as they are leveled will provide stat bonuses.
Warrior:
- Typical physical attack type
- Uses many weapons and skills
- Poor magic
- Decent defense
- Plays most like Link does
- Easy for Novices
- Can use Hammer, Bow
- Best: Hylian
Ninja*
*Same as Warrior with a few exceptions*
- Cannot use heavy weapons like broadswords axes, etc
- Cannot use shields
- Moderate Magic ability
- Can use Longshot, Bow, Boomerang, Deku Nuts
- Best: Sheikah (and only)
Mage
- Powerful magic
- More spells
- Weak Physically
- Cannot use heavy weapons
- Can use advanced magic staffs
- Can use fire/ice/light arrows (Shadow arrows if shiekah)
- Magic power regenerates
- Can use LTTP Rods, Bow, Deku Nuts
- Best: Zora
Thief
- Can lockpick, (no need for small keys)
- Weak defense
- slightly Weaker attack
- moderate spells
- Can learn many evade skills
- Can steal rupees from players
- Can use Hookshot, slingshot, boomerang, Roc's feather, Deku Nuts
- Best: Deku Scrub
Monk:
- Great physical prowess
- Great spell resistance
- Great defense
- Cannot equip ANY weapons
- When still, Auto heal HP (Meditate)
- Reflex dodging (like in other m)
- Advanced unarmed combat and combos
- Can use energy blasts that consume magic
(Even gorons can use, but shoots fire element instead and uses no magic)
Race exclusives:
Each race has an ultimate god class which serve as an advanced form of their specialty. These classes can only be used when each race masters their 'best class.'
Hylian Warrior > Hylian Knight, Zora Mage > Aquamancer, Goron Monk > Sumo Champion, Deku Thief > Deku Tycoon, Sheikah Ninja > Shadow Master
The World
The world will be massive with expanded versions of all the OOT Zelda Locations, along with many new ones. Each race will have a hub world that will serve as a spawn point when you die a fairyless death
Hylians- Castle Town
Zoras- Zora's Domain
Gorons- Goron City
Deku Scrub- Deku Palace
> Only hub located in Termina (acessible through Lost woods)
> Lost woods leads straight to Deku Palace
Sheikah- The Shadow Temple (only starting town exclusive to a race: Sheikah)
Other hub towns: (Can save spawn point)
Black Market (Deku Only)
Lon Lon Farms
Gerudo Valley
Kokori Village
Clocktown
Snow Peak (Goron/Hylian Exclusive)
Great Bay Zora's Domain (Zora/Hylian Exclusive)
Ikana
Kolint Island
Hyrule/Termina will be enormous, much expanded than in the 64 games. Will not be the same look or structure from the games at all, but rather a reinvention.
New Continents
These areas will feature all new towns and dungeons never before seen to Zelda.
Overworld:
Non-player kill, and filled with monsters. Great for leveling up. The Overworld Fields are massive and transportation methods like caravan, horse, and boats are recommended.
Dungeons: HUGE, and scattered throughout the land.
How these work:
Riddled with enemies and puzzles that grow increasingly tougher as you progress through them. Monsters respawn quickly... as do rupee chests. Small key puzzles reset after 10 minutes. Doors re-lock after 1 minute. Bosses respawn after 1-3 hours. These dungeons will be literally MASSIVE, and you will need to form parties with other players to survival at all in them at low levels. Some areas can only be accessed in a party due to multiple person involved challenges. You will either need to camp the door as a single player, until a party opens it, or temporarily team up with other explorers. All dungeons are player kill so you cannot simply loot, or use other players (though it is a key strategy for the thief class to do so anyway.) Some areas are race and class specific as well. (i.e. a hookshot is needed to climb a nook to press a switch). Dungeons focus heavily on teamwork, yet they can end up becoming chaotic battlefields if people refuse to do so. This is a more realistic way of handling these things... it will also encourage people to band together and play all sorts of methods.
- Puzzles will have multiple solutions based on classes often as well.-
Boss keys can only be used by a player or a whole party, and when used only the team/player that used it is allowed in the boss fight. (As such boss key rooms will be literal battlefields. Bosses will be wickedly strong, yet they drop the best gear/rares and give godly experience. There is much motivation to grow stronger this way...
Additional Info
Battle system:
Functions exactly like the classic Zelda battle system, yet damage is based on statistical formula and you are able to level up.
Customizing:
Avatars have a wide array of hairstyles, facial features. Each race will look widely different, having many individual differentiating features.
Hylians:
Basic facial customization similar to many mmos. Wide variety of hats, eyewear, earrings, etc.
Zora:
Choose fish type (head and body shape) along with regular facial features. Comes in Blue, Pink, Light brownish/ black gradient. Only black eyes.
Gorons:
User designed and Preset body tattoos from head to to toe. No facial customization but has various rocky differences on the face and body instead.
Deku Scrub:
Any color leaves the user chooses(gradient elect, you design your leaf type and such as well, eyes and various facial features
Shiekah: Much like hylians but only one hair color: silver, eye color: red
Each race has various outfit variations as well.
...
So yeah... Would you guys play a Zelda MMO like this? What would be some of your ideas and features?
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