Lozjam
A Cool, Cool Mountain
So you do know quite a bit, yet you are wrong on some things.
There are tanks, and you should have one in your party. This should be a little bit more apparent later in the game, but Reyn is your defensive tank. You are supposed to let Reyn take the Aggro most of the time, as Shulk is a glass canon. Furthermore, Sharla is your dedicated healer as well, but she just sucks because dedicated healers just do not work in Xenoblade's battle system. You will also get a party member that is an Agility tank as well. The speed stat in Xenoblade, "Agility" is by far one of the most important stats of the game as well. It dictates how often you hit, how often enemies miss, and it is more crucial of a stat than in any other RPG I have played. As hitting, or lack thereof, either raises or lowers tension. You will also eventually get a Damage per Second character as well.
The thing about gems as well, is that it very much changes your characters in a variety of ways as well, to make these archetypes with the characters you have. You will see Gem crafted will be much more important, especially late game. There is actually a quest that gives you a portable Gem furnace as well.
Oh and for time quests. That is something you will really need to ask about. A batch of them can run out very quickly. However, many of the timed quests are very, very, very, very, very late game. Like I am talking about the last 10 or so hours of the game. This game is about 100 hours btw.
There are tanks, and you should have one in your party. This should be a little bit more apparent later in the game, but Reyn is your defensive tank. You are supposed to let Reyn take the Aggro most of the time, as Shulk is a glass canon. Furthermore, Sharla is your dedicated healer as well, but she just sucks because dedicated healers just do not work in Xenoblade's battle system. You will also get a party member that is an Agility tank as well. The speed stat in Xenoblade, "Agility" is by far one of the most important stats of the game as well. It dictates how often you hit, how often enemies miss, and it is more crucial of a stat than in any other RPG I have played. As hitting, or lack thereof, either raises or lowers tension. You will also eventually get a Damage per Second character as well.
The thing about gems as well, is that it very much changes your characters in a variety of ways as well, to make these archetypes with the characters you have. You will see Gem crafted will be much more important, especially late game. There is actually a quest that gives you a portable Gem furnace as well.
Oh and for time quests. That is something you will really need to ask about. A batch of them can run out very quickly. However, many of the timed quests are very, very, very, very, very late game. Like I am talking about the last 10 or so hours of the game. This game is about 100 hours btw.