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Wind Waker or Twilight Princess?

WW or TP

  • The Wind Waker

    Votes: 20 54.1%
  • Twilight Princess

    Votes: 17 45.9%

  • Total voters
    37
Joined
Feb 17, 2015
But in all seriousness, I do think Twilight Princess is better.

The story was more compelling, with chracters I wanted to save and protect. Don't get me wrong, I love Tetra and Link's sister. But beyond that, no characters in the Wind Waker really stuck out to me. Twilight Princess had Midna, Ilia, Zelda, the Ordon village kids, and the four heroes of that resistance. They all played a part in the story, whether it be help Link or be saved by him. In the story itself, there were moments that my heart broke and moments that it jumped for joy.

I see your point, but it was almost as if Twilight Princess' ending was "everything went back to normal!!!! yay!!!!"

Wind Waker's ending seemed more tragic to me, with Hyrule being ultimately drowned and Daphnes dying. He even reached out to Link-- possibly in a moment of belief that he could go to a new Hyrule with them-- only to let Link go because he knew that the new Hyrule they would found would be their Hyrule, not his.

For me, because King Daphnes was already dead, it wasn't that bad. While it was sad to see Hyrule Castle go, I felt like it was coming.

Midna leaving and breaking the mirror makes me cry every time. I've always been so connected with her, that it's too much for me to see her break ties like that.

Story aside, Twilight Princess offered interesting exploration and unique items that I consider to be some of the best in the series. Sure, Wind Waker has open sea, but a lot of it had nothing. It didn't bother me to much, but I found exploring Hyrule in TP more enjoyable.

I also liked the overall aesthetics and feel of TP more. However, this is very much my opinion. I do like cell shaded Link, but TP is better.
 
Joined
Feb 17, 2015
Bomb arrows were cool, but they weren't even introduced in TP. Link's Awakening gets no cred for introducing them to the series.

I never said Twilight Princess did it first. Besides, we're only talking about two games.

Even though Awakening has bomb arrows, Twilight Princess uses them better. I also like it more than the fire and ice arrows.
 

Feverish

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Not saying this as an insult to you, but you said you liked the darker, grittier storylines, right? Why would you prefer a happy ending where everything ends up fine and everyone makes it out alive, over the bitter sweet ending where the hero wasn't victorious in saving everyone from Ganondorf's wrath?
Like it was said earlier, Midna leaving was still bitter sweet because you don't get to have her anymore, instead you have to stick with your side ho Zelda. No but Midna leaving did suck to me, even though she had to. I liked that ending more because you save both Hyrule and the Twilight people instead of just Hyrule. And I will say this with absolutely no shame whatsoever, Midna looked hot, Daphnes did not. Who was really worth saving? :bubsy:
 

Dio

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Not to mention Ganondorf's motives are almost sympathetic in the way he only wanted to obtain rulership of Hyrule so he could save his people from the scorching heats of the desert, while Ganondorf in Twilight Princess was just there because... Uh... He's Ganondorf?

This is something some people have attributed to him yet it is not founded in evidence. Not by what he said, nor by his actions. He has always been pure evil without any noble intentions. Killing and stealing from women and children. In Wind Waker he is fully aware what side he is on telling link he can't strike him down without the power to repel 'evil'.

Ganondorf never mentioned a desire to save his people. Not once. He said about how the desert life was harsh and lamented that he was jealous he had to live there when the Hylians had a better land. However we know his people could rot for all he cared as shown In Ocarina of Time when he actually left them behind in the scorching desert after obtaining the triforce, which proves he never intended to help them. He just wanted Hyrule for himself.
 
Joined
Nov 14, 2015
I never said Twilight Princess did it first. Besides, we're only talking about two games.

Even though Awakening has bomb arrows, Twilight Princess uses them better. I also like it more than the fire and ice arrows.
I respectfully disagree with the notion that bomb > elemental arrows.
Like it was said earlier, Midna leaving was still bitter sweet because you don't get to have her anymore, instead you have to stick with your side ho Zelda. No but Midna leaving did suck to me, even though she had to. I liked that ending more because you save both Hyrule and the Twilight people instead of just Hyrule. And I will say this with absolutely no shame whatsoever, Midna looked hot, Daphnes did not. Who was really worth saving? :bubsy:
Yes, partners leaving are always bittersweet, but the only one that has literally died (unless you count Fi's "eternal sleep") would be Daphnes, left below with Ganondorf and the Kingdom of Hyrule. This could even be considered symbolic, because, in his desperation to save Hyrule, he saw himself as being no better than Ganondorf. It's only fitting that both of them would meet their demise in the kingdom they sought after. It really broke the traditions of Zelda that not every game would have an ending where everybody would come out unscathed (I guess LA technically did that first? However we have no idea if they were even hurt when the dream ended) and the protagonists had to come to a sort of compromise instead of having everything go back to normal; they needed to find a new Hyrule to inhabit.
This is something some people have attributed to him yet it is not founded in evidence. Not by what he said, nor by his actions. He has always been pure evil without any noble intentions. Killing and stealing from women and children. In Wind Waker he is fully aware what side he is on telling link he can't strike him down without the power to repel 'evil'.

Ganondorf never mentioned a desire to save his people. Not once. He said about how the desert life was harsh and lamented that he was jealous he had to live there when the Hylians had a better land. However we know his people could rot for all he cared as shown In Ocarina of Time when he actually left them behind in the scorching desert after obtaining the triforce, which proves he never intended to help them. He just wanted Hyrule for himself.
Ganondorf has always been a horrible man, but I think in Wind Waker he has more realistic and more justified reasons. Sure, the Gerudo don't follow him out of the desert, but is it possibly because Ganondorf was the only one that had a problem with living in the desert? It's entirely possible the Gerudo just stayed in the desert out of tradition, and Ganondorf ruled Hyrule while passing orders to Nabooru to give to the Gerudo. About Ganondorf killing women and children; he was literally a warlord in Ocarina of Time. He needed to get the fact that he had power (and lots of it) across somehow. This is why he tried to murder the entirety of the Gorons by feeding them to Volvagia as a sign of what would happen if anybody in Hyrule disobeyed him. Nabooru acknowledges that what he did was evil because it was evil, but he did it to raise him to a better place and to possibly raise his people to a better place, but, like I mentioned, it seemed they never wanted to leave, either out of tradition or just because they enjoyed where they stayed. This can be shown in FSA, where, even though the Gerudo are a peaceful race and could possibly return to Hyrule, they still remain in the desert.
 

Feverish

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I respectfully disagree with the notion that bomb > elemental arrows.

Yes, partners leaving are always bittersweet, but the only one that has literally died (unless you count Fi's "eternal sleep") would be Daphnes, left below with Ganondorf and the Kingdom of Hyrule. This could even be considered symbolic, because, in his desperation to save Hyrule, he saw himself as being no better than Ganondorf. It's only fitting that both of them would meet their demise in the kingdom they sought after. It really broke the traditions of Zelda that not every game would have an ending where everybody would come out unscathed (I guess LA technically did that first? However we have no idea if they were even hurt when the dream ended) and the protagonists had to come to a sort of compromise instead of having everything go back to normal; they needed to find a new Hyrule to inhabit.

Ganondorf has always been a horrible man, but I think in Wind Waker he has more realistic and more justified reasons. Sure, the Gerudo don't follow him out of the desert, but is it possibly because Ganondorf was the only one that had a problem with living in the desert? It's entirely possible the Gerudo just stayed in the desert out of tradition, and Ganondorf ruled Hyrule while passing orders to Nabooru to give to the Gerudo. About Ganondorf killing women and children; he was literally a warlord in Ocarina of Time. He needed to get the fact that he had power (and lots of it) across somehow. This is why he tried to murder the entirety of the Gorons by feeding them to Volvagia as a sign of what would happen if anybody in Hyrule disobeyed him. Nabooru acknowledges that what he did was evil because it was evil, but he did it to raise him to a better place and to possibly raise his people to a better place, but, like I mentioned, it seemed they never wanted to leave, either out of tradition or just because they enjoyed where they stayed. This can be shown in FSA, where, even though the Gerudo are a peaceful race and could possibly return to Hyrule, they still remain in the desert.
So, only he hates the desert, and his people don't? How is he helping his people then? It seems like he's only helping himself
 
Joined
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So, only he hates the desert, and his people don't? How is he helping his people then? It seems like he's only helping himself
Misguided intentions, most likely. The Gerudo still praise him as a great King and leader, it's only Nabooru that believes he's a horrible leader.
 

SPG

Joined
Jul 29, 2016
Well to be honest I wasn't really expecting all of the Twilight Princess hype. I guess that means it's time for me to defend my beloved Wind Waker.

Graphics: While graphics have never been the mist important thing to me, the Wind Waker is drop dead gorgeous. The cel-shading was an amazing idea that the series should certainly return to. Can you honestly name a game on the GameCube OR Wii that looks better than the wind waker? Twilight Princess just has a bunch of drab, dark, and dull graphics.

Sound: While both have great soundtracks, the Great Sea and Dragon Roost Island themes are just awesome, and the soundtrack has few weak points. Twilight does have the amazing Faron Woods and Midna's Lament, but almost everything that plays while you are Wolf Link is meh at best

Overworld: I was very surprised to hear all of the complaints about Wind Waker's overworld. Sailing is just epic and exhilarating, and makes you feel like you have no limits. Plus the map is a very good size and there are many islands, big amd small, to be explored. 100%ing this game was extremely fun for me, because I always felt that I could stumble upon literally anything. Twilight Princess, on the other hand, felt barren, limited, and closed off. It was just a bunch of caves, and riding Epona was kind of a drag.

Dungeons: Well, even I can't say that Wind Waker wins in this category. Twilight Princess features probably the best lineup of dungeons in any 3D Zelda game. City in the Sky, Snowpeak, and Arbiter's Grounds especially stick out as some of my favorites in the whole series. Wind Waker does have the great Earth and Wind Temples, but the first couple dungeons are mediocre at best.

Story/Characters: Wind Waker was the first Zelda to portray Link as more than just a robot. You could clearly see that he truly cared about his grandmother and sister, and later Tetra. Also, Tetra is the best rendition of Zelda the series has ever seen. While TP did have Midna, one of the best characters in the series, it also had the bland pawn Zant, the one dimensional Ilia, and one of the most shallow representations of Ganon in the series. WW's Ganondorf was awesome, with motives and morals.

Verdict: Wind Waker all day long
 

Feverish

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That's fine. He still has more realistic and natural portrayal than he did in Twilight Princess, you have to at least admit that.
No, in either game he's an unnaturally and unrealistically evil dude. In TP he's just more powerful (cooler) in what he does. Also, I don't think Ganon planned on helping his people. He told Link that his country sucks, but never says that he wants to save it. He might've just been, for lack of better words, trying to look tough. And when Ganon touches the triforce he says "Give Hyrule to me!" He's still the same selfish douche he was before. If he only wanted to help his people he'd say something along the lines of "Hey uh stop screwing my people over thanks"
 
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No, in either game he's an unnaturally and unrealistically evil dude. In TP he's just more powerful (cooler) in what he does. Also, I don't think Ganon planned on helping his people. He told Link that his country sucks, but never says that he wants to save it. He might've just been, for lack of better words, trying to look tough. And when Ganon touches the triforce he says "Give Hyrule to me!" He's still the same selfish douche he was before. If he only wanted to help his people he'd say something along the lines of "Hey uh stop screwing my people over thanks"
In Twilight Princess, it would have been a lot nicer if he had a motive... He literally had no purpose, like Vaat in Four Swords Adventures. He was just doing it because he could, which makes for a ****ty villain.
 

Feverish

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In Twilight Princess, it would have been a lot nicer if he had a motive... He literally had no purpose, like Vaat in Four Swords Adventures. He was just doing it because he could, which makes for a ****ty villain.
In TP he was executed for being a douche, and to him he was randomly brought back by the godesses and they gave him a part of their power, all randomly. He felt entitled to do whatever he wanted, and he thought the godesses their selves were pushing him on. He's completely opposite from WW Ganon who was more strategical while TP Ganon was a beast, quite literally. I felt that TP Ganon wrecked hell for fun, and I can appreciate that. I will say though that TP could've done a better job of building Ganon up. To quote a good article I read up on,"
What it should do, though, is open the door for Ganondorf to continually manipulate Zant into doing his bidding. Most likely he did this once already: you could make a case that he pushed for Zant to invade Hyrule in order to reestablish a pathway for the Gerudo himself to return to that world. But there should at least be more points in the game where it becomes clear that assaulting this world was not Zant's idea. Midna could be confused by it; Zelda and the Light Spirits could question his motives; heck, Zant could even dismiss them with a simple "I need not understand my god's will", unwittingly admitting that he's just as clueless.

And once the Dark Lord has fulfilled his goal of escaping the Twilight Realm (which, I should probably mention, I'm presuming takes place post-Lakebed Temple), he should abandon Zant completely. Perhaps the Usurper King could reference that as he awakens Stallord, muttering his concerns about why his "god" has stopped speaking to him.

Zant is a pawn, even though he doesn't realize it. Ganondorf should use him like one."
In TP, Ganon's motives aren't really the problem with him. I'd assume that his motives were to take everything over again once he was done beating the tar out of Link, as per usual.
 

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