I have a certain dislike of motion controls, in that I still like classic controllers and they will always appeal to me. Motion controls DO (as a fact) alienate some gamers, both those who are incapable of performing the actions and those who just don't want to. Believe it or not, it can cause difficulty, even the dinky functions in games like Metroid Prime 3 or Super Mario Galaxy.
Also, are you saying that the motion controls detracted from SMG or the Metroid Prime games? Gosh, that's just really surprising to me. SMG's motion controls were so minimal as to be unobtrusive...and adding motion controls to the Prime Trilogy made those games infinitely better--I would never go back. I don't ever want to play a shooter without a pointer again.
First of all, I will never understand how
Super Mario Galaxy can be held up as an example of good motion control in a game. Shaking the remote to spin-jump? You might just as well say that
New Super Mario Bros. Wii has Motion controls. But "unobtrusive"? No. Sure, it's not exactly like lifting weights, but having to shake the remote back-and-forth over and over again does make my wrists sore after a while. If that makes me a baby, so be it.
And as for
Metroid Prime 3: Corruption, let's not forget those awful gimmicks: Pull out! Twist the remote counterclockwise! Push in! Point and click to press buttons! Are you having fun yet!? Now I won't argue that Prime and Echoes weren't awesome with the Corruption-style controls in
Trilogy. But I think you'd be hard-pressed to say that they weren't awesome on the GameCube. Maybe the new controls were an improvement, but I think the
Metroid Prime series is evidence that you can make an awesome game that works with both buttons and motion controls.
Admittedly, Prime and Echoes were not designed for motion controls, and Corruption was designed to be consistent with the first two (except for the aforementioned gimmicks). I'll grant you that, Jupiter: Putting classic controls in a game designed from the ground up for MotionPlus will change the experience for those who choose the classic option.
But that just makes me question the wisdom of picking Zelda, a franchise for which the fans have such high--and often
specific--expectations, for a from-the-ground-up MotionPlus game. Would it kill them to try it out on Star Fox instead? (Actually there are some serious possibilities there, but that's another thread).
I guess my overall opinion is that while MotionPlus (and motion controls more generally, and for that matter stylus controls) can be really good things, I don't see how a preference for button controls makes one backward or fearful of the future. New isn't necessarily better
or worse. It's just newer. The idea is to use the right tool for the right job. So on the one hand, just because we have this new technology doesn't mean we have to use it
all the time. On the other hand, if the controls are executed well (in a way that adds to, rather than detracting or distracting from, the game) then they should by all means be used. I think Nintendo can pull it off.
And if Nintendo is clever enough to create a game that uses MotionPlus to the fullest without seeming gimmicky, then it's
possible (but by no means a given) that they'll be clever enough to figure out a way to make a classic option that doesn't detract from the experience.