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WW-Wii U What Made You Hate The Triforce Hunt?

Cfrock

Keep it strong
Joined
Mar 17, 2012
Location
Liverpool, England
Most people don't like the search for the Triforce Fragments in The Wind Waker. That just seems to be the case. What I wonder is what is it about that part of the game that you dislike so much?

The Hunt comes in three parts:
- Find the Triforce Charts
- Dechipher the Triforce Charts
- Collect the Triforce Fragments

Do you hate having to find the charts? Do you find it difficult?
Do you hate having to pay so much money to get them deciphered? Does your dislike come from having to run around trying to find Rupees?
Did you not like following the charts to the Fragments? Was that different to just using regular Treasure Charts in some way?

If you did like the Hunt, tell us why but I'm particularly interested to know which aspects people dislike as well as the reason for that.
 

Zorth

#Scoundrel
Joined
Apr 22, 2011
I think it was a nice challenge and a great idea, The amount of charts was perfect because too many charts and it's just boring and repetitive, too less and it gets easy. I can understand why people don't like the Triforce hunt, It is a little bit repetitive and the travel system across the sea wasn't the fastest one so it could get boring, especially when you get stuck trying to find some chart. There was also nothing more satisfying when collecting the fragments and finally having assembled everything. So the traveling system being different or at least the scenery being different would've probably improved a lot of people's experience since they probably thought "Wasn't I just sailing here few minutes ago?" even though they are on the other side of the sea, Because everything looks the same.

The only part that seemed pointless IMO was the deciphering of the charts, But it was the biggest rupee sink in the game so maybe it wasn't after all I just think it could've been Link deciphering the charts instead of Tingle and learning the skill maybe should've cost money?

But the best thing to do IMO would be to add a longer version of these kind of "Find the map, then find the treasure" kind of quests as side quests but keep a simpler and more shorter version in the main story line.
 
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DarkestLink

Darkest of all Dark Links
Joined
Oct 28, 2012
Same thing that ruined a good deal of the game, particularly side quests: Sailing.

The Triforce hunt felt like doing a bunch of sidequests, which are my least favorite part of the games.

There was also Tingle. Paying him all those rupees was just a troll attempt on Nintendo's part. But honestly, I would have been willing to pay double if only to stop him from dancing about it...>(
 

Linknerd09

Luigi Fan
Joined
Apr 20, 2010
Location
Hyrule Castle
Gender
Hylian
The Triforce Hunt is just too hard for anyone to search. Unless one has the patience to find all of them. I have some patience, but I can't find them all in a hurry, I take time. Although I admit that I do enjoy the sea a lot, I don't like the Triforce Hunt. It's too much to take in me and do it.
 
Joined
May 3, 2012
I hated it so much it stopped me from beating the game twice and I finally just played through and beat it.

Looking back, it was kind of fun doing all the exploring, but there were way too many pieces and it threw off the pacing of the game.
 

Mr Reaper

Fear The Reaper
Joined
Aug 16, 2012
Location
Myrtle Beach, SC
Sometimes I feel like I'm the only one who didn't really mind the triforce hunt :S, to me it was just another task that I had to do, so I just carried it out without complaining like the mindless slave I was, but really, I think people tend to make it out like it's a bigger deal than what it is, I mean sure, it wasn't really enjoyable but it just wasn't that bad!
 

Azure Sage

Join your hands...
Staff member
ZD Legend
Comm. Coordinator
Sometimes I feel like I'm the only one who didn't really mind the triforce hunt :S

You aren't. I don't mind it either.

I really don't see what the big deal is. It wasn't that bad. For me, it was an excuse to explore the world and see all of the different islands. And I had a lot of fun doing that. The Triforce Shard quest was a lot of fun, and it kept me pretty occupied. I really enjoyed it. I really wish we didn't have to interact with Tingle, though. That's my only complaint. I didn't mind having to spend all that money. That was fine. But Tingle is one of the last characters I would want to interact with.

I understand some of the complaints about the Triforce Shard quest. it was time-consuming, tedious, and delayed the end of the game. That is true. But I look past all of that. I have fun with it, and I don't let those minor details get to me. I enjoy it for what it is; one giant treasure hunt.
 

ShadowDiety

Nanomachines, son.
Joined
Apr 12, 2012
Location
Michigan
The only reason why I hated it when I played WW the first time was grinding rupees.

Now I just hate it because it's really boring to do in other playthroughs.
 

Random Person

Just Some Random Person
Joined
Feb 6, 2010
Location
Wig-Or-Log
I don't really mind long fetch quests like the triforce quest (I highly enjoyed the bug quest in TP), however, how it was implemented in WW wasn't really too good. Quests that have you travel around the game and require tedious amounts of work shouldn't be forced on the player. (Like the statue quest in TP) Had the triforce quest been an optional thing, or implemented in a way that didn't force you to go on long journeys that were out of your way and build up rupees along the way, then I believe it would've been more appreciated.

In essence, being forced to find the charts to the Triforce and the pieces themselves takes away half the fun. What's the point of these things being in such secret locations if I have to find them? Secrets are more enjoyable when you find them on your own. You tend to feel a sense of "Yes! I'm so good for finding this" rather than "oh great, I have to find another one?" Now making mandatory secrets isn't totally bad, but this quest made them so abundant that it kind of multiplied the unfun (not a word) factor.

This quest also forced you to build up loads amount of rupees. Unlike SS which only made you gather alot of rupees if you wanted to make the most of the game, you are not finding things at your leisure. This is a slight change from the "barely needing any rupees" formula Zelda has had in other games, but imo it is just as bad. I enjoyed collecting lots of rupees in WW so that I could always buy stuff, but it grew annoying when I NEEDED them. SS had the best rupee system (again imo) which further demonstrates that making the triforce quest more optional or less troublesome would've gained it more appreciation.

All in all, the triforce quests is forcing exploration factors upon the player. It makes you go out of your way to find maps, where those maps lead to and massive amount of rupees: things that you wouldn't mind finding on your own but get annoying when you're forced to do them over and over again. The whole point of exploring is freedom. If I'm going to sail around the entire map, I want to do it on my time. I think WW is one of the best Zelda games when it comes to exploration, but this is an example where it pushed it a bit too far.
 

MW7

Joined
Jun 22, 2011
Location
United States
I loved this
- Find the Triforce Charts

But I hated these parts
- Dechipher the Triforce Charts
- Collect the Triforce Fragments

Overall I really loved the triforce hunt, but I honestly would have enjoyed it more if the deciphering and collecting were just completely cut out of the game. Those parts were so tedious to me, and they were just mindless activities that I really didn't get any enjoyment from. The actual tracking down of the triforce charts was a ton of fun for me though. It was very reminiscent of the original Legend of Zelda. You freely roam around the map looking for eight charts leading to triforce pieces that require a variety of challenges to be overcome. However, I think it would have been better if the triforce pieces themselves were located where the triforce charts were and leaving out the deciphering and pulling up from the sea parts.
 
Warning: Minority Opinion

The Triforce Hunt is my favourite portion in any Zelda game and no I'm not joking. I loved it. Constant sailing with no dungeons to get in the way, it felt like a way of life, it felt right to me. I loved it. <3
 

DarkestLink

Darkest of all Dark Links
Joined
Oct 28, 2012
I didn't like the statue quest in Twilight Princess either. But I felt it was more bearable because

1) It was much faster.

2) It was quick and to the point. Go from point A to point B and solve this possible. Wind Waker gave us too little direction and it was just ridiculous.
 

Sir Quaffler

May we meet again
I really didn't like the Triforce Quest, it is the single worst thing I've seen in a Zelda game IMO. It threw the pacing of the game totally off, before it was a nice slight increase in difficulty and some fairly interesting dungeons, then it was a tedious, tooth-grinding descent into boredom and frustration. Most of the acquisitions of the maps themselves were boring (some were interesting though, I'll admit). The great money sink with deciphering the maps made me hate Tingle. And I really hated having to sail around the sea and pick up the chests from the bottom of the sea, I don't like chest hunting anyway and being forced to do so really ground my gears. And sailing got really, really, REALLY boring around this part, I mean it was slightly boring before but this was where the boredom really cranked up.

Thankfully I somehow soldiered through this and got to the ending, which made up for the several hours beforehand. Especially the ending scene, I never before felt sympathetic for the plight of the bad guy before, and the sacrifice of the king really got to me. Plus the ending credits song is my favorite from the series. But man, that Triforce quest has made me wary of going back to WW.
 

MsNerrrrd

Demyx stole my cookies
Joined
Dec 19, 2011
Location
Where my steps might take me
I disliked the Triforce hunt in general. Not a certain part of it. It made me to drop the controller for a few weeks, before I got over my frustration with the hunt, and could continue it.
The thing that you had to find the charts, was annoying. Some of them were at places, you never even would have thought about. Deciphering them also took it's time. And the locations, ugh, don't even start about it. I guess Nintendo had fun doing the entire 'quest'. But really, I think that instead of, what, was there eight pieces (?), four or so would have been just fine.
But it did had it's good sides. I enjoyed exploring the world and filling my map, finding some new locations was pretty dandy too. So, to put it in one sentence, it could have been better, but still, it had it's good sides.
 

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