Turo602
Vocare Ad Pugnam
- Joined
- Jul 31, 2010
- Location
- Gotham City
Particularly for 3DS, it does not take much work at all to get them to HD. Most developers actually use High Quality Models and textures, and then down scales them for the 3DS. For example, when Ocarina of Time 3D is uprezzed via an emulator:
*Starts at 2:30
It looks pretty good, and this is just a fan emulator, just simply putting the game at 1080p. It won’t take much work at all to make these look good, especially considering that they have all of the assets ready to go, and are professionals.
Yeah, that looks fine and all but take Revelations for example, Capcom had to redo a lot of the textures and lighting so that it could look like a console game. And even then, the physics didn't feel quite right, now that you're moving the characters with an analog stick.