Do you ever feel like developers are pointlessly continuing a plot line in order to cash in? This is the thread where you can call out these unnecessary sequels and explain why they contributed little to the series.
One such title which comes to mind is Bioshock II. Bioshock is a gorgeous game and one of the most original concepts of the generation. Rapture is eerie, haunting, and unpredictable. While the second game is great, it fails to blow away the player like its predecessor giving the sense it was filler. I don't condone Bioshock as a franchise but it from a creative standpoint it would have been better to switch settings immediately for a second game as Bioshock Infinite is doing for the trequel.
Several PS Vita sequels to successful franchises have been disappointing as well. Uncharted: Golden Abyss was a major regression for a successful franchise lacking visually appealing cut scenes and contenting itself with a cliche plot. Resistance Burning Skies is a title which should have never seen the light of day. The game is poorly executed with improper aiming controls and brainless AI.
The 3D Castlevania games are all misses. Castlevania 64 is a train wreck whose flaws were highlighted with the release of the Symphony of the Night-one of the best Castlevania vampire hunts. Castlevania: Lords of Shadow isn't a bad game but it feels like a mundane Action-Adventure game, not a continuation of the Castlevania arc.
Are there any sequels you loathe for not pitching forth enough effort and going the extra mile to logically continue or a franchise or abandoning series structure completely?
One such title which comes to mind is Bioshock II. Bioshock is a gorgeous game and one of the most original concepts of the generation. Rapture is eerie, haunting, and unpredictable. While the second game is great, it fails to blow away the player like its predecessor giving the sense it was filler. I don't condone Bioshock as a franchise but it from a creative standpoint it would have been better to switch settings immediately for a second game as Bioshock Infinite is doing for the trequel.
Several PS Vita sequels to successful franchises have been disappointing as well. Uncharted: Golden Abyss was a major regression for a successful franchise lacking visually appealing cut scenes and contenting itself with a cliche plot. Resistance Burning Skies is a title which should have never seen the light of day. The game is poorly executed with improper aiming controls and brainless AI.
The 3D Castlevania games are all misses. Castlevania 64 is a train wreck whose flaws were highlighted with the release of the Symphony of the Night-one of the best Castlevania vampire hunts. Castlevania: Lords of Shadow isn't a bad game but it feels like a mundane Action-Adventure game, not a continuation of the Castlevania arc.
Are there any sequels you loathe for not pitching forth enough effort and going the extra mile to logically continue or a franchise or abandoning series structure completely?