L
linkypu
Guest
Please note that if you have NOT played Twilight Princess, then you probably shouldn't read this post.
On many, many Zelda sites I have seen nothing but scorn for my favorite Zelda game. Therefore, I decided to write this little post talking about what I loved about Twilight Princess and why I think it is WAY better than OoT. (Don't get me wrong, though; I DO love OoT, but Majora's Mask and Twilight Princess gave me a better experience.)
First, many people complain about the long opening. This is true; the beginning is dragged out and, from a perspective, could be considered horrible. However, for a beginner like me, who had never played a Zelda game before, it was perfect. It slowly introduced me to the world of Hyrule step by step, and made me familiar with how the game was going to work. I will complain about one thing though: I absolutely could not figure out how to get the cat back to the lady. My friend had explained it to me as: go to the hawk grass and launch the hawk at the monkey to get the cradle and bring it back to the pregnant woman to get the fishing rod and then use it to catch a fish which the cat will steal then go to the lady's shop to get milk and if you have enough rupees get the slingshot and show the kids at your home. It was very confusing for me.:S
Then came the plot twist: Link turned into a wolf before my very eyes and suddenly I was dragged into this realm which I wanted to learn more about. I couldn't figure out how to get out of the cage, however, so I was left to dig around before I finally got out and was allowed to explore the world. I also thought Midna was a boy, so I was shocked the next day when I came into school and my friend corrected me: Midna is officially a girl, not a guy. That took a while to get used t
.o
I slowly made my way through Hyrule castle, which I simply thought of as the enemy's fort at the time, and I slowly crept my way into the room at the tallest tower, expecting to see a guard about to kill me, or something along those lines.
Which is why Zelda's appearance came as a surprise. If anything, I expected it to be a character like Impa. Suddenly I trusted Midna a little bit more than before, but somehow I also trusted Zelda a little bit less. Why would she wear such a getup? A hood that almost completely covered her face? It made her seem suspicious.
Another thing; many people complain about Zelda and Ganondorf just being pushed into the plot, but I didn't think that way. Zelda, to me, reminded Link of his larger goal-to save Hyrule- and kept him from being brainwashed by Midna's at-that-time ignorance of the light world.
Ganondorf served as the true mastermind of the plot-revealing that Zant (I had thought that he was gonna be a sexy anime-styled character, not a crazy ugly madman with marshmallow teeth) is only a puppet.
The revelation of Midna being the Twilight Princess had also surprised me: she had called Zelda that before, so I had assumed that that was where the title had come from.
People also complain about the Tears of Light that had to be collected; I found them as ways to explore and figure out in what ways could you interact with an environment that you would repeatedly visit.
"Waggling" the Wii-mote was not a problem for me- I could fake being sick and play video games while not blowing my cover, as I could just simply shake the wii-mote and I would be defeating enemies.
Also, people complain about how similar Twilight Princess was to Ocarina of Time. I didn't really see that. Sure, when I went to play OoT after there were a few places afterwards where I would be like, "Oooohh... So THAT'S where it came from!" Otherwise, I thought Twilight Princess was a game completely of it's own. The genius wolf gameplay, twilight realms, and melancholy cutscenes made the game a completely original experience for me. It touched upon the basics of Zelda yet gave something entirely new and of it's own-THAT is what I want from Skyward Sword.
A looked-down-upon subject is about the wide, open areas with nothing to do. I found them fun. Even though they were long and took five minutes when, preferably, it should've taken 10 seconds, it made the game seem more... real. Like Link WOULD have to ride on Epona for agonizing hours, anxious to get to his next destination. It allowed me to somewhat connect with Link more than before.
The graphics I don't care about, as it's the content and story that matters, so this concludes my discussion. I'll never forget the feeling of awe I get when the light spirit, Faron, reveals that Link is the Hero Chosen by the Goddesses and that his goal is larger than just saving a friend; it's about saving the world.
So does this give you a different view on Twilight Princess? Has it moved up a few spaces on your favorite Zelda list? Comment!![:) :) :)](/forum/styles/default/xenforo/smilies/link_smile.gif)
On many, many Zelda sites I have seen nothing but scorn for my favorite Zelda game. Therefore, I decided to write this little post talking about what I loved about Twilight Princess and why I think it is WAY better than OoT. (Don't get me wrong, though; I DO love OoT, but Majora's Mask and Twilight Princess gave me a better experience.)
First, many people complain about the long opening. This is true; the beginning is dragged out and, from a perspective, could be considered horrible. However, for a beginner like me, who had never played a Zelda game before, it was perfect. It slowly introduced me to the world of Hyrule step by step, and made me familiar with how the game was going to work. I will complain about one thing though: I absolutely could not figure out how to get the cat back to the lady. My friend had explained it to me as: go to the hawk grass and launch the hawk at the monkey to get the cradle and bring it back to the pregnant woman to get the fishing rod and then use it to catch a fish which the cat will steal then go to the lady's shop to get milk and if you have enough rupees get the slingshot and show the kids at your home. It was very confusing for me.:S
Then came the plot twist: Link turned into a wolf before my very eyes and suddenly I was dragged into this realm which I wanted to learn more about. I couldn't figure out how to get out of the cage, however, so I was left to dig around before I finally got out and was allowed to explore the world. I also thought Midna was a boy, so I was shocked the next day when I came into school and my friend corrected me: Midna is officially a girl, not a guy. That took a while to get used t
![o.O o_O o_O](/forum/styles/default/xenforo/smilies/O.o.png)
I slowly made my way through Hyrule castle, which I simply thought of as the enemy's fort at the time, and I slowly crept my way into the room at the tallest tower, expecting to see a guard about to kill me, or something along those lines.
Which is why Zelda's appearance came as a surprise. If anything, I expected it to be a character like Impa. Suddenly I trusted Midna a little bit more than before, but somehow I also trusted Zelda a little bit less. Why would she wear such a getup? A hood that almost completely covered her face? It made her seem suspicious.
Another thing; many people complain about Zelda and Ganondorf just being pushed into the plot, but I didn't think that way. Zelda, to me, reminded Link of his larger goal-to save Hyrule- and kept him from being brainwashed by Midna's at-that-time ignorance of the light world.
Ganondorf served as the true mastermind of the plot-revealing that Zant (I had thought that he was gonna be a sexy anime-styled character, not a crazy ugly madman with marshmallow teeth) is only a puppet.
The revelation of Midna being the Twilight Princess had also surprised me: she had called Zelda that before, so I had assumed that that was where the title had come from.
People also complain about the Tears of Light that had to be collected; I found them as ways to explore and figure out in what ways could you interact with an environment that you would repeatedly visit.
"Waggling" the Wii-mote was not a problem for me- I could fake being sick and play video games while not blowing my cover, as I could just simply shake the wii-mote and I would be defeating enemies.
Also, people complain about how similar Twilight Princess was to Ocarina of Time. I didn't really see that. Sure, when I went to play OoT after there were a few places afterwards where I would be like, "Oooohh... So THAT'S where it came from!" Otherwise, I thought Twilight Princess was a game completely of it's own. The genius wolf gameplay, twilight realms, and melancholy cutscenes made the game a completely original experience for me. It touched upon the basics of Zelda yet gave something entirely new and of it's own-THAT is what I want from Skyward Sword.
A looked-down-upon subject is about the wide, open areas with nothing to do. I found them fun. Even though they were long and took five minutes when, preferably, it should've taken 10 seconds, it made the game seem more... real. Like Link WOULD have to ride on Epona for agonizing hours, anxious to get to his next destination. It allowed me to somewhat connect with Link more than before.
The graphics I don't care about, as it's the content and story that matters, so this concludes my discussion. I'll never forget the feeling of awe I get when the light spirit, Faron, reveals that Link is the Hero Chosen by the Goddesses and that his goal is larger than just saving a friend; it's about saving the world.
So does this give you a different view on Twilight Princess? Has it moved up a few spaces on your favorite Zelda list? Comment!
![:) :) :)](/forum/styles/default/xenforo/smilies/link_smile.gif)