Kybyrian
シ
I can absolutely NOT stand central dungeons. The Temple of the Ocean King and Spirit Tower were just completely horrible ideas, in my humble opinion. The Tower of Spirits wasn't quite as bad as the Temple of the Ocean King because it had some rather unique designs, but I still don't like the idea of going back to the same place after every single dungeon and doing almost the exact same thing for every single floor to progress. It makes it seem boring and like there is less effort put into the game, in my opinion.
Another thing that was kind of bad in my opinion is what Durion, PJDEP, and Kitsu were remarking. The Howling Stones weren't really that good in my opinion. It just ruined the songs, really. Then the transforming into a wolf seemed annoying. You had to talk to Midna every single time that you did so. They should have just made it so that there was a button you could press and instantly transform. Also, they could put the wolf form as mandatory in some of the more interesting parts of the game. The least they could have done was make the parts that it was in a little more interesting. Collecting the Tears of Light was completely boring, and I really hated the idea. The Tears of Life themselves were just bad, and it made the wolf form bad because you used it mainly during those sessions. There was a lot that could have been improved on there.
Slow, restricted travel is another thing that really gets on my nerves, as well. In Phantom Hourglass the travel was really boring and extremely linear. You almost wanted to set it down and wait for it to get over, but you couldn't even do that. The game refused to let you survive by leaving the game by throwing in enemies that are easily shaken off in a lousy attempt to spruce up the travel a little bit. The train travel in Spirit Tracks also sucked. It was especially bad later in the game when you were trying to get all over the map and it was all very slow. The warps helped a bit, but not much, in my opinion. The train moved very slow and there wasn't much you could do as far as your paths go. They once more added in little pathetic enemies so you couldn't just sit there and chug along. They even tried to add in the collectible rabbits. This was a bad idea. The rabbits were just a hassle and very boring to collect. It really didn't add much to the train travel except for maybe the first two or three times that you encounter a rabbit. After that, you just want to get where you're going without the hassle of a slow train and stopping to catch bunnies along the way. It would have helped if they had upped the train speed. I hope we don't see any Zelda games in the future that have such restricted travel that makes it completely boring.
Another thing that was kind of bad in my opinion is what Durion, PJDEP, and Kitsu were remarking. The Howling Stones weren't really that good in my opinion. It just ruined the songs, really. Then the transforming into a wolf seemed annoying. You had to talk to Midna every single time that you did so. They should have just made it so that there was a button you could press and instantly transform. Also, they could put the wolf form as mandatory in some of the more interesting parts of the game. The least they could have done was make the parts that it was in a little more interesting. Collecting the Tears of Light was completely boring, and I really hated the idea. The Tears of Life themselves were just bad, and it made the wolf form bad because you used it mainly during those sessions. There was a lot that could have been improved on there.
Slow, restricted travel is another thing that really gets on my nerves, as well. In Phantom Hourglass the travel was really boring and extremely linear. You almost wanted to set it down and wait for it to get over, but you couldn't even do that. The game refused to let you survive by leaving the game by throwing in enemies that are easily shaken off in a lousy attempt to spruce up the travel a little bit. The train travel in Spirit Tracks also sucked. It was especially bad later in the game when you were trying to get all over the map and it was all very slow. The warps helped a bit, but not much, in my opinion. The train moved very slow and there wasn't much you could do as far as your paths go. They once more added in little pathetic enemies so you couldn't just sit there and chug along. They even tried to add in the collectible rabbits. This was a bad idea. The rabbits were just a hassle and very boring to collect. It really didn't add much to the train travel except for maybe the first two or three times that you encounter a rabbit. After that, you just want to get where you're going without the hassle of a slow train and stopping to catch bunnies along the way. It would have helped if they had upped the train speed. I hope we don't see any Zelda games in the future that have such restricted travel that makes it completely boring.