Kybyrian
シ
Mr. Kybyrian coming back at you with another attempt at creating some intelligent discussion.
Now then, we are all aware that the Zelda games are some of the best games out there, and you can't really even compare them to some of the other games that we see. The Zelda games just blow everything else out of the water. It's best to compare the games to the others in the series, so let's do so.
Zelda has a very large reputation and some of the greatest games ever, but recently the fanbase of the Zelda series has been a little less than happy with some of the recent releases. There are also plenty of people that were unhappy with some of the aspects of the earlier games, too. I feel we should take some time to compile these various disappointments that we see in the Zelda series and try to come up with some sort of idea to make them better. Find out what was wrong with them and point that out to create some discussion amongst ourselves.
The first thing that I would like to point out is the lack of good characters in the series. I'm not saying that the characters are horrible or anything, but that the games could have more use for some of the "minor" characters, as in it could give them a slightly bigger role at their own point in time or perhaps put that person in a sidequest. I think it would be a great idea for them to shorten the amount of characters that they put in the games so it's easier to assign them better roles and to make full use of them. One thing that a good Zelda fan loves to see is excellent characters, whether they realize it or not.
Something else that I would like to mention is something that really displeases me. We all recall the dreaded Temple of the Ocean King and how hated it was most of the time. Whether it be because of the repetitiveness or the fact that you had to go back through each of the levels each time, almost everybody was displeased with it. The Tower of Spirits was slightly better in Spirit Tracks, but not by much. They actually had some big variation to the levels this time and made some clear improvements, but I feel that the Tower of Spirits added something completely different to the game but also crushed a big part of it. It, regardless of the changing levels, felt very repetitive as well. The basic playing of Spirit Tracks was just catch rabbits while traveling to do whatever boring thing involving the train, beating the dungeon, and then going back to the Tower of Spirits. It was this way through most of the game, and it got very boring to a lot of the players. The central dungeon idea was just pretty bad, in my opinion. There are a lot of better things that Nintendo can be doing rather than basing the games around one big dungeon that you have to go back to every single time. Just think about that for a second, and ask yourself, do I want a central dungeon or something a little more epic that doesn't feel quite as repetitive?
This is a very minor problem, but it is something that does make a difference, though we may not actually always realize what it does. The items in the games. There are some items, I'm sure you can name a few, that are only used throughout the game very few times, mostly in their dungeons that they are obtained in or obtained before and are required to beat the dungeon. After that, there are very few uses to these items, especially in other dungeons. When making a dungeon, I believe that instead of basing it mostly around that one item, they should throw in a mix. It would be nice to have three or more items heavily used in a dungeon instead of walking around and using the same thing most of the time. It can add a whole new level of challenge and open up all sorts of possibilities for puzzles with the combinations, and it also makes it seem a little less boring and you actually feel as if you are getting the full use out of your items. I think one problem we may be having is too many items being shoved into one game, and then it doesn't put enough use to them. By thinking through every one of the items and putting less of them into the game, you can make the items so much better and the game so much more enjoyable. This is something that Nintendo needs to do, in my opinion, and something that, whether you may notice it or not, will shape the games up. One thing I've always wanted to see is a great batch of items that are used often and effectively throughout the entire game.
I feel that this is already becoming quite a wall of text, so I will end it here. I'd love to leave something for you guys to discover for yourself. I'm sure you can do it, I sure did. Let's get some discussion going on.
Now then, we are all aware that the Zelda games are some of the best games out there, and you can't really even compare them to some of the other games that we see. The Zelda games just blow everything else out of the water. It's best to compare the games to the others in the series, so let's do so.
Zelda has a very large reputation and some of the greatest games ever, but recently the fanbase of the Zelda series has been a little less than happy with some of the recent releases. There are also plenty of people that were unhappy with some of the aspects of the earlier games, too. I feel we should take some time to compile these various disappointments that we see in the Zelda series and try to come up with some sort of idea to make them better. Find out what was wrong with them and point that out to create some discussion amongst ourselves.
The first thing that I would like to point out is the lack of good characters in the series. I'm not saying that the characters are horrible or anything, but that the games could have more use for some of the "minor" characters, as in it could give them a slightly bigger role at their own point in time or perhaps put that person in a sidequest. I think it would be a great idea for them to shorten the amount of characters that they put in the games so it's easier to assign them better roles and to make full use of them. One thing that a good Zelda fan loves to see is excellent characters, whether they realize it or not.
Something else that I would like to mention is something that really displeases me. We all recall the dreaded Temple of the Ocean King and how hated it was most of the time. Whether it be because of the repetitiveness or the fact that you had to go back through each of the levels each time, almost everybody was displeased with it. The Tower of Spirits was slightly better in Spirit Tracks, but not by much. They actually had some big variation to the levels this time and made some clear improvements, but I feel that the Tower of Spirits added something completely different to the game but also crushed a big part of it. It, regardless of the changing levels, felt very repetitive as well. The basic playing of Spirit Tracks was just catch rabbits while traveling to do whatever boring thing involving the train, beating the dungeon, and then going back to the Tower of Spirits. It was this way through most of the game, and it got very boring to a lot of the players. The central dungeon idea was just pretty bad, in my opinion. There are a lot of better things that Nintendo can be doing rather than basing the games around one big dungeon that you have to go back to every single time. Just think about that for a second, and ask yourself, do I want a central dungeon or something a little more epic that doesn't feel quite as repetitive?
This is a very minor problem, but it is something that does make a difference, though we may not actually always realize what it does. The items in the games. There are some items, I'm sure you can name a few, that are only used throughout the game very few times, mostly in their dungeons that they are obtained in or obtained before and are required to beat the dungeon. After that, there are very few uses to these items, especially in other dungeons. When making a dungeon, I believe that instead of basing it mostly around that one item, they should throw in a mix. It would be nice to have three or more items heavily used in a dungeon instead of walking around and using the same thing most of the time. It can add a whole new level of challenge and open up all sorts of possibilities for puzzles with the combinations, and it also makes it seem a little less boring and you actually feel as if you are getting the full use out of your items. I think one problem we may be having is too many items being shoved into one game, and then it doesn't put enough use to them. By thinking through every one of the items and putting less of them into the game, you can make the items so much better and the game so much more enjoyable. This is something that Nintendo needs to do, in my opinion, and something that, whether you may notice it or not, will shape the games up. One thing I've always wanted to see is a great batch of items that are used often and effectively throughout the entire game.
I feel that this is already becoming quite a wall of text, so I will end it here. I'd love to leave something for you guys to discover for yourself. I'm sure you can do it, I sure did. Let's get some discussion going on.