Well, in general I just don't want Nintendo to continue on their casual-pleasing brigade that they've been on for the past couple years. With the Wii u releasing, it appears that the big N is finally going to return to the core player again, but
Zelda definitely hasn't been in that light. So, I guess the following will make me definitely NOT buy the next Zelda:
- Level-like world instead of a world
The past three Zelda games have largely felt like a set of levels rather than a world that I could explore all on my own. PH had tedious boat travel that constantly reminded me that I'm playing a game, not off in my own world momentarily disconnected from reality. ST had the train, which chugs on for oh so long. SS had hallway-like areas despite labeling them volcanoes, forests, woods et cetera. What I'm saying is, they've all reminded me that I was playing a game instead of visiting another world. This doesn't do the
Zelda series justice, and I'll whip out a quote from Miyamoto himself.
What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
I am not getting that out of Zelda. I'm getting expected, telegraphed things. If I find something with a predictable ending, it's one dimensional for me. I'd much rather go through many hoops than go through the same ol' stuff I've been doing for 25 years and on. Give me confusing overworlds and that infinite wonder the original release in '86 gave us, or I won't shell out money for the next Zelda.
- Extreme linearity
Linearity has been a problem with me because, like the level problem, it feels like I'm playing through a game. I want to be able to make choices, from completing dungeons in different orders to exploring the full length of the overworld without being impeded by some mischeviously placed rocks. Please, Nintendo, give us a world at least on par with OoT's if you can't give us LoZ.
- Primarily Sword-based enemies like SS'
I didn't like the forced "HIT ME HERE" gameplay of SS. It didn't take much skill for me and it didn't take much skill for others. If Nintendo does this again, know that I skipped that entry altogether.
- Motion Controls being the focal point
Motion control is gimmicky. Motion control isn't 100% accurate. Motion control takes longer than buttons to develop for. Need I say more? This doesn't mean motion control is bad, just that I'd much rather play with buttons.
- Easy bosses and especially final boss
When I think of the term
boss, I think of a heavily-armored foe who cannot be easily beaten. Past Zeldas do not have that image for me, and in fact they are all so completely obvious to beat, I'd rather not waste the time to deal with them. Even if it's because I'm skilled at the game, I don't feel any kind of intensity while dispatching recent Zelda bosses, and this simply shouldn't be the case. Even in a game that I detest such as
Kingdom Hearts 3D, I'm frequently driven on edge by bosses even when I'm ridiculously overleveled (like, LV25 in Traverse Town :brow: ). The worst thing in recent Zeldas is that the final boss is far too easy. The final boss shouldn't be a tutorial. The final boss of the game should be a test of your mettle, a trial to see how hot your fiery spirit can burn. If bosses in this next Zelda are easy, I'm not purchasing the game.
- Easy time in general
The overworld should be daunting, the dungeons should be even moreso, and field enemies while easy should still be able to give me a run for my money when in groups. If I don't get that, I'm skipping out on the next Zelda.
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This next thing isn't something that will keep me from buying the next Zelda, but it definitely will be something that disappoints me.
THE LACK OF A MAGIC METER
I miss magic in Zelda. It was a great thing to have, even if it wasn't always used to its maximum capabilities. It, well, gave the world a magical feel, which I really appreciate. I will be severely disappointed once again if the next Zelda doesn't have a green meter.