At first, I really disliked this temple. I was just getting used to the way the DS adapted to the series, and using the stylus so much. After the first dungeon, (this was a while ago) I went in to the temple of the Ocean King for the first time where you have to actually get past the first floor. I had gotten to I think it was the 3rd floor, the last one you have to go through on that venture through the temple. I ended up getting killed by the Phantom right before the end. This really frustrated me. I hadn't played the game for a few months after that, which is actually really silly, I think. To put the game on hiatus after something like that.
A few months later, I decided to give the game a shot again. I made a new file, and quickly made it through the first dungeon and to that part of the game again. This time, I succeeded. I didn't think that I particularly enjoyed it going through that time. It was sort of irritating, even though it was sort of fun, with the whole stealth aspect.
After the Temple of Wind, we come back to the Temple of the Ocean King again. This was kind of a turning point for me. I started to like going through the temple for once, as the next few floors weren't too irritating but were a nice challenge and I had to think more than just the normal hack 'n slash that goes on throughout the game. I was kind of pessimistic at first when I saw the Phantom Eyes. Thought they would cause me a ton of trouble. But really, those guys were a piece of cake. It was easy to stun them with the Boomerang without getting caught and then killing them. Oh, and not to mention, the puzzle at the end of this part of the temple was pure genius. This game really took the DS' functions and put them to the max, and I liked that. I would've never guessed that you had to put the DS on sleep to press the two maps together before my brother showed me (which I now kind of wish he hadn't).
I had taken a hiatus after the Temple of Courage, once again. After a few months, I once again picked up the game (this was actually yesterday) after having gotten bored without a few months ago. Anyway, the next venture to the temple, after finishing the Ghost Ship, was very different from the previous two. The puzzles were very different, it seemed. Swift Phantoms were introduced, those odd musical floors were introduced, and it also introduced the portal at the end of the sixth floor were you could try to get to it as fast as you can, and then could use that time after returning to the beginning of the temple and returning later. When I was going through here, I made a big screw up on one of the floors and wasted 4 minutes or so on something that should've taken me about 15 seconds. I had a pretty bad time by the sixth floor, and things were getting a little interesting by the end of the ninth floor. I was left with a little under a minute left, I believe. The stealth aspect in this was very fun on these next few floors. It was fun to try and take risks, and get timing perfectly in order to progress.
After the sixth dungeon, the Temple of Ice, we once again take a venture through the Temple of the Ocean King. Because of my crappy time going through the first six floors last time, I did it again to improve, and I improved by a lot. The 10-12th floors were pretty different than what I had previously faced in the temple, and even the 7-9th floors had a few tweaks in them. Golden Phantoms were introduced, along with many new puzzles to do with Bombchu's and the Grappling Hook. I found these next few floors to actually be quite easy. That might just be me. I started to like the temple even more after these few floors. I'm impressed with how the temple is set up, and how it's a nice challenge to go through the temple and it takes quite a bit of thought, and good planning and precise timing. I once again reached the end of this portion of the temple, grabbing the Northeastern Sea Chart at the near bottom of the temple.
In the final stand, the last venture through the temple, after completing Mutoh's Temple and obtaining the Phantom Sword, things got a lot different, and a lot easier. With the Hammer and the Phantom Sword, I now had the ability to kill the Phantoms. I thought that that was pretty cool. It was also a nice break from having to do what I did in previous excursions to the temple, as it started to get frustrating even though it was fun and challenging. But going to the 12th floor again was just a breeze. On the 12th floor, when you had to fight those three groups of three Phantoms, I thought that was kind of fun. Once I had beaten the first wave of Blue Phantoms, I was standing right where a Swift Phantom spawned, and it was a pretty epic dash back to the safe zone. Overall, those Phantoms were easy, as long as I had conveniently placed the safe zone right next to the corner. I loved the room where you fought the first phase of Bellum. It made great use of the two screens of the DS, and made the fight pretty fun.
My views of the Temple of the Ocean King changed drastically throughout playing the game. Before my hiatus I hated the stinkin' temple. It really irritated me. But the past two days, when I started from the Ghost Ship and worked all the way to the end of the game, I began to like the Temple of the Ocean King. It progressively got more entertaining throughout the game, and deeper in to the temple, in my opinion, and I'm glad I gave this game a second chance after initially quitting because of my anger towards this temple.