Zelda team is probably trying to bring elements from cel-shaded Zelda to realistic Zelda and vice-versa. I have to say, I was not bothered at all with the addition of these elements, and Skeldritch, despite been a boss battle very similar to Stallord, it works differently. Either way many Zelda games tend to re-use certain elements. Gohma, for instance, appear many times in many different incarnations. I suppose Stallord will have the same treatment considering his popularity. Cel-shaded Zelda and realistic Zelda have a different kind of artstyle, and different kind of enemy design. It is easy to assume Nintendo wants to blend both artstyle in order to try something new. ST was the "prototype" and SS is going the same route.
But I don't really think ST is trying to be a cel-shaded TP, they have very different design. ST is obviously following PH's design, its just that Nintendo wanted to try to blend the artsyles. I have also another theory: if you notice, besides ST, the only two cel-shaded games have the "sea traveling" theme. ST storyline happens on land. So in order to make you feel that you are in land, the designers brought creatures from previous Zelda titles that were also on land.Been TP the most recent Zelda it makes sense that Nintendo decided to reuse some character models.
Zelda team is probably trying to bring elements from cel-shaded Zelda to realistic Zelda and vice-versa. I have to say, I was not bothered at all with the addition of these elements, and Skeldritch, despite been a boss battle very similar to Stallord, it works differently. Either way many Zelda games tend to re-use certain elements. Gohma, for instance, appear many times in many different incarnations. I suppose Stallord will have the same treatment considering his popularity. Cel-shaded Zelda and realistic Zelda have a different kind of artstyle, and different kind of enemy design. It is easy to assume Nintendo wants to blend both artstyle in order to try something new. ST was the "prototype" and SS is going the same route.
But I don't really think ST is trying to be a cel-shaded TP, they have very different design. ST is obviously following PH's design, its just that Nintendo wanted to try to blend the artsyles. I have also another theory: if you notice, besides ST, the only two cel-shaded games have the "sea traveling" theme. ST storyline happens on land. So in order to make you feel that you are in land, the designers brought creatures from previous Zelda titles that were also on land.Been TP the most recent Zelda it makes sense that Nintendo decided to reuse some character models.
Zelda team is probably trying to bring elements from cel-shaded Zelda to realistic Zelda and vice-versa. I have to say, I was not bothered at all with the addition of these elements, and Skeldritch, despite been a boss battle very similar to Stallord, it works differently. Either way many Zelda games tend to re-use certain elements. Gohma, for instance, appear many times in many different incarnations. I suppose Stallord will have the same treatment considering his popularity. Cel-shaded Zelda and realistic Zelda have a different kind of artstyle, and different kind of enemy design. It is easy to assume Nintendo wants to blend both artstyle in order to try something new. ST was the "prototype" and SS is going the same route.
But I don't really think ST is trying to be a cel-shaded TP, they have very different design. ST is obviously following PH's design, its just that Nintendo wanted to try to blend the artsyles. I have also another theory: if you notice, besides ST, the only two cel-shaded games have the "sea traveling" theme. ST storyline happens on land. So in order to make you feel that you are in land, the designers brought creatures from previous Zelda titles that were also on land.Been TP the most recent Zelda it makes sense that Nintendo decided to reuse some character models.