Libk
Spaceballs: The Mafia Player
I think it's the guardian potion that would have protected him. Only thing I can think of that I gave him
Batman said:Two, GDL is 100% town
Would I really be voting for Sadia, a Mafia member, if Mafia was close to winning? Blackkirby didnt vote for Dekunut, Johnny, or Sadia.Nice last effort Eduarda, but I don't buy it for a second and I don't believe anyone else is going to either, but we'll see. My vote stays.
Would I really be voting for Sadia, a Mafia member, if Mafia was close to winning? Blackkirby didnt vote for Dekunut, Johnny, or Sadia.
True. But if I was Mafia, I could have waited or tried to find an alternative. The day ended quickly.I think you certainly would. Considering how clear the evidence was against her, you'd look like scum through and through if you hadn't voted for her. Voting for Sadia is exactly what you should have done to protect the Mafia's interests.
And Blackkirby's lack of being nightkilled isn't suspicious?As for Blackkirby, I'm not sure why he's so inactive. Perhaps he's a survivor or something. Regardless, lynching you seems like the best move by far. In this game nothing is certain, but we have to do the best with what we've got.
And Blackkirby's lack of being nightkilled isn't suspicious?
A completely Bulletproof player is potentially an overpowered role. Thus, many times players are simply One-Shot Bulletproof - passively protected from only the first kill that would otherwise resolve on them. Some moderators use Two-Shot, Three-Shot, and so on, but these variants are far less common.
One other variant is a Bulletproof Vest, which is the 'Bulletproof' modifier in item form. The Vest can be passed from player to player (usually at Night), and any player is protected from being killed while they hold the vest.
Some moderators will word their flavor so that Bulletproof only stops kills made with bullets. This allows some roles to bypass the protection; for instance, Serial Killers traditionally use knives to perform their kills. This is not Normal, and is usually considered a subversion for bastard games.
Some moderators interpret this protection such that it only protects against kill attempts, but not arbitrary deaths such as suicides.
Townies with unlimited Bulletproof are very rare because they can generally only be killed by the lynch. One common breaking combination is Bulletproof+Cop, where the Cop investigates the Bulletproof player. Once the Bulletproof player is determined to be Town, the Mafia cannot get rid of the Bulletproof player until the very end of the game unless they have a Strongman on their team. (It isn't unheard of to have Bulletproof Godfathers with investigation immunity, though...) In addition, if the unlimited Bulletproof role lands in the hands of a skilled Townie, it may be more than the scum can do to avoid getting picked apart with no recourse.
Go_Dark_Link said:Blackkirby- this is entirely based on the the green clad boy's actions. I am thinking he is either the godfather or another nightkill-proof role.
Go_Dark_Link said:When the kill didn't go through again, the green clad boy realized that rather than outside intervention, his target must either be hiding, or be nightkill proof