I hope so, but I also hope more attention is given to polish them first, as releases like Tales of Symphonia on Switch make me a bit wary...? There's been issues with the Mario collection, but thankfully small & not too likely to be bumped into from normal play, & it got some later patches. However, I'm also seeing a LOT of old physics issues with Pikmin 1+2 that were in the original which have only (seemingly) gotten worse with the new releases (Libra part & others bouncing off into the void), which were somehow missed in what I assume is less play-testing for these remasters...
So that leaves Zelda, if & when it happens. Wind Waker wasn't known to be finicky back on gamecube, unlike the quirks of the physics engine in Mario Sunshine, so here's HOPING if that ever gets released, it will be fine (along with Twilight Princess).
Thing is these games are emulation & don't run as well as they did on their home systems (especially Paper Mario in terms of framerate, loading & textures being wrong on some aspects of 64 both on Switch & WiiU) so all I can do is remain hopeful that it happens & that it is done well. I'm praying in particular for the Baten Kaitos release to not have another major issue like Symphonia did with it's battle transitions, major softlocks or t-posing bugs, broken boxes... etc as I also remember the original Baten Kaitos having bad audio issues on the original hardware that I hope will be possibly cleaned up (but that's just from iffy studio recording; it was fixed in Origins). I hope it's cleaned up for the remaster & that there isn't any major battle issues like with Symphonia due to texture transparency being apparently a widespread issue on re-releases, I say due to virtual console quirks with various games so far on Switch or back on the WiiU. Sorry, that's a lot & I'm not even really going into all the little issues with that.
What I REALLY want is for it to be a major clean-up like Metroid got & for LoZ not to just be near straight ports.