I dislike the idea of having to keep going through the same temple several times. I greatly prefer to enter each temple with the intent to kill, acquire the items and infomation I wish to have and leave. I don't really want to have to enter a section of a temple to accomplish something, I found that a factor for why I dislike Phantom Hourglass so much in comparison to other games from the Zelda series, along with other factors.
Infact, I'm pretty sure that all games have involved a temple that reoccurs several times are all games that aren't to popular with most Zelda fans, although it doesn't help that they are the newer hand held games that are from my experience, seen to be extremely easy to beat and a little tedious with the travelling throughout Hyrule.
Infact, I'm pretty sure that all games have involved a temple that reoccurs several times are all games that aren't to popular with most Zelda fans, although it doesn't help that they are the newer hand held games that are from my experience, seen to be extremely easy to beat and a little tedious with the travelling throughout Hyrule.