Cool. I'll start building around this idea. The main focus is a role madness game that functions with various modifiers or passives for both days and nights.ITAs, or In-Thread Attacks, are actions that every player in the game may take targeting any other player. Typically, each ITA has a set chance to kill the target, but they can and often are easily modified to deal damage to a health bar instead of a random chance to kill. While ITAs are more commonly used in large games, they could totally be used as a replacement for the daily lynch, with the right balances.