ok so there's still at least one more mafia right
At least. In a standard KP game I'd expect a two person start to an expanding Mafia. With the high KP of this game it wouldn't surprise me for there to be more, especially with mass revival added in. So I'd say minimum we are looking for four (total) but probably be looking for like five scum if they got two successful conversions.
@DawningWinds is your KoD information rooted in his modkill? Because KoD isn't the type to get himself intentionally mod killed so I don't see a world where he just straight up chose to lie and die rather than misunderstanding unless his role demanded it, but if that's the case he more likely started 3p and would have pulled the trigger day 1. Also I notice a distinct lack of considering Caps in your post flip spew.
Let's talk tinfoils then. Let's say KoD was OG mafs. Let's say someone else was turned N1. I submit DW. The push here could be TMI from maf culted DW that would then know that KoD was OG in maf chat, and would know from experience that maf culted don't flip maf cult on death. Further is the lack of a Caps mentioned in the remaining Mafia roundup. Caps easily could have been the N2 cult and given how quickly he jumped off CL at day start his behavior wouldn't exactly contradict that, as cult!Caps can't simply dump his CL push. Both can then push CL today in the finale because even in death a cult!DW can medium the leader to probably recruit more to their side, which plays in to DW down playing the motivation of our cult doc.
And that, people, is how you properly make a captains hat out of your tinfoil.