[FONT=Arial,Helvetica][SIZE=+1]Miyamoto on Zelda Wii || Nintendo Power[/SIZE][/FONT]
NP: We've heard from a lot of people who are under the impression that the next console Zelda game is going to be something radically different from what we've seen in the past. Is that the case?
Miyamoto: No, I don't think it's going to be that radically different. Accessible gameplay. Something that we're going to look at focusing within that 3-D realm is really highlighting the things that are important within the Zelda franchise--the actions that Link can take. I think it's easy to maybe overthink it because you're in that 3-D realm of all the different things you should be doing or try to be doing, and really what's important to understand is what's available to you, and just focus down on what's best suited for that rather than just trying to implement a whole bunch of different things.
NP: And, of course, everyone wants to know exactly who that female character is in the illustration.
Miyamoto: Yeah, that's probably the most important part of that artwork. I really can't talk too much about [it]; one thing that's important to note in that artwork, though, is that Link is carrying a shield, but that's all he's carrying.
NP: Now, before you showed the image, you talked about wanting everybody to have unique, personal memories of their adventures in Hyrule. Is that something you're actually trying to implement in the game--a personalized Zelda experience for every player?
Miyamoto: Every person's own individual experiences with the game should be unique and [be] their own sort of "My Zelda" experience, and I think that's super important, and we have to look at that when we're creating dungeons and how we can make that come true. So spending a lot of time concentrating our efforts in that area. But it's not going to become individual: "Hi, I'm this Zelda!" or "I'm this Zelda!" or "I'm this Link!" or whatever. The experience will be unique but within this world that we've defined.
-Will Try to Scan Interview As Well!-
-------------------------------------
So, this was in the most recent Nintendo Power. Your thoughts? Personally, really think that Shiggy is trying to make it very clear that the character has something to do with Link's sword. I'm glad to hear that the game will be follow TLoZ's "individual adventure" formula, but I'm curious as to what extent it's actually going to be this time around. It also seems that they are focusing on making the game more realistic in terms of interacting with the 3D world instead of throwing in a bunch of random, unecessary filler junk.