I'm kind of in the middle. It was enough to satiate my Zelda needs, but I wasn't really impressed by it. For a game that was hyped up on its story, I feel like it fell short in more than one area. There was a whole lot of potential in many aspects, but too much of it wasn't utilised nearly as much as it could have been. Things like the split worlds (sky and surface), the Bazaar and the Thunderhead. Major things that draw the line between a game worth playing, and a game that sets the standards.
The juxtaposition of the sky and the surface didn't really do much to me. The surface was supposed to be a place that Hylians had never seen before. So why did I feel like I'd been there before? It was not nearly as otherworldly as it could have been - or should have been. If there's meant to be a link between Link and me, I should feel as out of place as he does. That said, Link looked right at home in a place his people hadn't seen for ages. In fact, I barely felt any connection to the sky at all, other than that it was the only way I was going to get from place to place. It was way too empty.
The Bazaar is also something I had issues with. I mean, it was supposed to be a hub of all the shops where you could find all the tools you need. It would help if I needed anything more than a shield repair or an item upgrade every now and then. The Bazaar could basically be condensed down to the Scrap Shop. Sure it felt communal, but all of that is pretty superficial if you don't use it. Really, who used potions in any of the other games? Who bought arrows from shops when jars and enemies dropped them by the bucketload? Yet we have a Bazaar that is touted as the hub of our travels and Nintendo makes no concerted effort to improve the need for a longer time underwater, or a different source of bombs when needed. I was particularly annoyed when I bought a bomb bag (for the sake of utilising the pouch/Bazaar) only to find one as a result of a Goddess Cube less than an hour later.
One of the things that annoyed me about Skyward Sword was at how little I cared about Skyloft. In Majora's Mask, I cared about Clock Town, simply because it was obviously in danger. I could see the moon falling. If I didn't see that, the townspeople were telling me the moon was falling. In SS, I didn't really feel like Skyloft was in danger. It was just chilling there, and everyone seemed so happy. Why weren't they so scared about the Thunderhead? That'd sure as hell make me care about Skyloft. A great big storm cloud drifting over to Skyloft, just like a moon about to hit the land I was trying to save. Yet no-one so much as mentioned it, save a handful. And these people didn't seem worried in the slightest about it.
There are many issues I have about Skyward Sword. Don't get me wrong, I enjoyed every second of my playthrough. It was fun. But I don't think it deserved the praise it got. It wasn't groundbreaking in any way other than motion controls.