el :BeoWolf:
When all else fails use fire
Zelda isn't exactly known for appealing NPC designs.
Zelda isn't exactly known for appealing NPC designs.
How empty the world felt. The world itself is the most beautiful of all the games, but there wasn’t enough going on in that world. It was too empty. With it being the largest of all the games, there was so much potential to fill it up way more than it was.
I disagree, but that’s alright. There’s no reason why they couldn’t have filled the world up more than they did.That...doesn't make any sense. It was empty because it was big, not in spite of this. Nintendo has struggled and failed to fill the much smaller worlds, there was no way they were going to fill one this big. Hell, you could have put in all the side content from previous 3D Zelda games and it still would have been empty due to the sheer size of it.
Nintendo has struggled and failed to fill the much smaller worlds, there was no way they were going to fill one this big.
I wouldn't say that Nintendo struggled to fill BotW's Hyrule. A Hyrule with "something to do" every ten feet is a Hyrule that smashes your suspension of disbelief. A real forest doesn't have a waterfall every ten feet, or an ancient and haunted tree, or an abandoned shack. The spacial emptiness of Hyrule doesn't make the world feel less alive, it makes Hyrule feel relatable. When you do come across the skeleton of a giant Leviathan or the ruins of a settlement, that situation becomes fascinating and engaging in contrast to the relative monotony of most of the world. Nintendo doesn't struggle and fail to fill the world of Hyrule, they simply know better than we how to construct a vibrant and exciting world.
Ditto.A real forest doesn't have a waterfall every ten feet, or an ancient and haunted tree, or an abandoned shack. The spacial emptiness of Hyrule doesn't make the world feel less alive, it makes Hyrule feel relatable. When you do come across the skeleton of a giant Leviathan or the ruins of a settlement, that situation becomes fascinating and engaging in contrast to the relative monotony of most of the world. Nintendo doesn't struggle and fail to fill the world of Hyrule, they simply know better than we how to construct a vibrant and exciting world.
1) It's a game. Keeping the player entertained is more important than anything else.
2) How is this relatable? I'd find more activity even in our own world.
When you do come across the skeleton of a giant Leviathan or the ruins of a settlement, that situation becomes fascinating and engaging in contrast to the relative monotony of most of the world.
No doubt, video games are entertainment. I didn't intent to make it sounds as if video games aren't entertainment. I guess I'll simply have to fallaciously invoke an appeal to authority and say that the third highest rated game in the world (by aggregate) is a game that many people found to be enjoyable.
The fun part is that when our compliant is that our world offers even more activities than a video game, that game is doing pretty well for itself. The relatability to which I'm referring is that of a monotonous world where breaks in the monotony are truly worth investigating.
Inspired by Spirit’s thread (your favourites in BotW, https://zeldadungeon.net/forum/threads/is-botw-your-favourite-for-anything.64246/), let’s hear the opposite side. Is there something in BotW that was done the worst in the history of the Legend of Zelda series?
Considering BotW is my all time favourite videogame, I’m surprised I can easily come up with atleast one thing that was done the worst in the series. It is the final battle. I wish it was more challenging. AoL degree of difficulty would be nice. It’s almost impossible to die. Some have suggested that it’s more like an interactive cutscene kind of show. Okay, perhaps in my second playthrough I’ll feel less bummed out or even learn to appreciate it if think the final battle differently. Whatsoever, in the first playtime I felt that this part of the game could have been better. It was the easiest boss fight in the series. At least of those Zelda games I’ve played so far.
What’s your least favourite in BotW?
Dungeons weren't bad, just not as sophisticated as in the other 3D games. Yet BotW's dungeons were not the worst because looking back at the NES Zelda games' dungeons, they were pretty bland and simple.