D
Din
Guest
What if you were to create some bosses in Zelda Wii.
Well what would you create?
Well what would you create?
I agree there is proball going to be vines or something that doesn't take so long.I am trying to make it so that it is nearly flawless so keep giving feedback.Of course he has other attack methods.He can shoot lightning at you from his orb until he stops to take a breath link must try to manuever over to another pillar and use the item he got in the temple...BOMBS!And he recently had an upgrade from the fairy that lets you combine some weapons so you then have to quickly shoot the base of the other pillar and he falls down and loses damage.In Final Form how about he is into a more of a ganon form and his orb is at his head.Then you have to try to stop Ganon from hurting you by shooting bomb arrows at his orb.Afetr this his orb breaks and he disenagrates.With the battle on the pillar, that sounds like a fun battle, but I suggest adding a level of dynamism to re-climbing the pillar- for example, using a Spinner-like item tomake your way back up while avoiding further attacks. Making it two or three pillars, allowing refuge from a wind attack, would be useful, forcing you to choose which pillar will be safe.
The only problem is the way you damage him- if he "falls", how would you attack him? What I'm thinking is an arena composed of, say, a lava floor, and three large pillars with Spinner grooves (or some kind of ascension device similar to it) going up, forcing you to jump from pillar to pillar while avoiding further gusts. Maybe making it covered in hookshot targets, or pretty much something that uses an item to climb up.
What would happen is that the boss would fly between the three pillars, stopping on one to fire a blast of wind at one of the other two, usually the one you're on. You'd jump/hookshot to the other one quickly and let an arrow fly before his wind blast ends, and then he'd fall onto the pillar, letting you get a good shot at him before he gets back up.
Oh, and the dragon rider idea kind of lacks a real way to damage it- if you run out of arrows, you're pretty much dead since you'd have to dismount to get more, thus leaving you vulnerable. You'd also have to have a part where you can't just "shoot him when he charges", unlike OoT's Phantom Ganon. For example, maybe have him do rolls or blocking moves during his charge, that change where you need to shoot to hit. And, um, how did Epona get into the dungeon? Is this like an outside boss, like the Twilight Insect Queen, or the Ganon horseback battle?
I like this idea,but how would it fit in a stincken water temple!?I mean in the great sea while you are on a pirate ship that would be dorta meaningful in the story but not exactly a temple boss.The idea is sort of cool though but a big octo is already in its place.It may be an enemy like this creature but i can't see this as a boss.It just doesn't add up.maybe something like the kraken in pirates of the caribbean? Lotsa tenticles, big sucking mouth, plus water. sounds like another beastly boss in a hard, water-based temple!
I don't see how the kracken wouldn't fit into a dungeon. I mean, have you ever seen Morpheel? That guy is freakin huge! I think the kracken Idea would be awesome.