Final bosses sharing the same traits as bosses throughout the game in question is a done thing, especially in Zelda, but does Zelda have the opportunity above other games to make its final bosses something wholly different?
Zelda has a lot of well known items in its inventory and most of them make appearances with each installment giving Link a heavy arsenal in which to deal out justice, yet it mainly comes down to the sword (and if you're TP, then a horse too). So, with the amount of weapons and tactics open to Link, should Zelda's future final bosses work harder to be something entirely different?
Twilight Princess was a little different to most in that we had a horseback battle which was a new thing for a final boss in the franchise but there is a lot of room to do so much more.
So, you can come at this thread form two ways; either discuss your reasons for an against a boss being a wholly different affair from the other bosses throughout the game and what that would mean overall, and or you could describe how you'd make it different.
Would you give the final boss a lot of weapons to throw at you or have it change your physical status while fighting?
Perhaps you could chase around the map if it had the power to warp?
Would it have control over the scenery? for example taking you to Dearth Mountain and blowing the volcano (provided another boss hadn't done that already)
So... have fun. Should final bosses be something wholly different?
Zelda has a lot of well known items in its inventory and most of them make appearances with each installment giving Link a heavy arsenal in which to deal out justice, yet it mainly comes down to the sword (and if you're TP, then a horse too). So, with the amount of weapons and tactics open to Link, should Zelda's future final bosses work harder to be something entirely different?
Twilight Princess was a little different to most in that we had a horseback battle which was a new thing for a final boss in the franchise but there is a lot of room to do so much more.
So, you can come at this thread form two ways; either discuss your reasons for an against a boss being a wholly different affair from the other bosses throughout the game and what that would mean overall, and or you could describe how you'd make it different.
Would you give the final boss a lot of weapons to throw at you or have it change your physical status while fighting?
Perhaps you could chase around the map if it had the power to warp?
Would it have control over the scenery? for example taking you to Dearth Mountain and blowing the volcano (provided another boss hadn't done that already)
So... have fun. Should final bosses be something wholly different?