TL The Legend
Likes OoT way more than he should.
Favorites:
Turtle Rock (I really liked the creative use of the Cane of Somaria. Really makes you think. The boss is pretty cool too--kind of like Twinrova but a lot more dangerous. Only thing I don't like is the constant use of magic)
Palace of Winds. I love the constant flight and the creative boss fight. There's so many great ideas that were used in this dungeon, like needing the Big Key twice and an outdoor boss fight.
Fire Temple (OoT). It's a really creative dungeon and I love the creative uses of the Megaton Hammer. The boss feels really awesome--it's a literal Goron-eating dragon.
Great Bay Temple. Maybe the fact that I played MM on N64, instead of 3DS which has worse Zora movement, but I found this temple to be really cool. It's kind of like the Water Temple except a lot faster and more intuitive of a dungeon. The boss is a little annoying but it's overall not a bad dungeon at all. Definitely the best water dungeon in the series.
Jabu-Jabu's Belly (OoT). I don't care what you say, this is not a water dungeon. Also, I really liked the constant use of the Boomerang here, i really appreciate dungeons that constantly use their key item. Yes, Ruto is annoying cliche tsundere character intensifies but it's a creative mechanic and once you figure out what you need her for (and that you can kill things with her too. Getting hit by a Stinger or Bari only for Ruto to fall out of your grip and kill them is hilarious) it's just a minor inconvenience. Not to mention that after beating Big Octo you don't see her again until after you beat Barinade.
Least favorites:
Dodongo's Cavern. Maybe the fact that I constantly got stuck there as a kid doesn't help, but I find it to be a really bland dungeon. The boss is really easy and repetitive, the minibosses are just boring, and the puzzles are thoroughly unspectacular. I get that it's the second dungeon but at least make it challenging. I had a harder time in the Deku Tree than DC.
Eastern Palace (ALttP): They should rename this the Stalfos Palace, because I swear half the enemies here are Stalfos. The boss is extremely boring and there's nothing good to say about this.
Fortress of Winds: Sure, it gives you the really useful Ocarina of Winds but you don't even use it here. Meanwhile, you DO have to use the Mole Mitts and it's boring i hate it who thought this was a good idea. I liked the creative boss, which makes it a little lower on my least favorites list, but a good boss can't make up for a horrible dungeon.
Turtle Rock (I really liked the creative use of the Cane of Somaria. Really makes you think. The boss is pretty cool too--kind of like Twinrova but a lot more dangerous. Only thing I don't like is the constant use of magic)
Palace of Winds. I love the constant flight and the creative boss fight. There's so many great ideas that were used in this dungeon, like needing the Big Key twice and an outdoor boss fight.
Fire Temple (OoT). It's a really creative dungeon and I love the creative uses of the Megaton Hammer. The boss feels really awesome--it's a literal Goron-eating dragon.
Great Bay Temple. Maybe the fact that I played MM on N64, instead of 3DS which has worse Zora movement, but I found this temple to be really cool. It's kind of like the Water Temple except a lot faster and more intuitive of a dungeon. The boss is a little annoying but it's overall not a bad dungeon at all. Definitely the best water dungeon in the series.
Jabu-Jabu's Belly (OoT). I don't care what you say, this is not a water dungeon. Also, I really liked the constant use of the Boomerang here, i really appreciate dungeons that constantly use their key item. Yes, Ruto is annoying cliche tsundere character intensifies but it's a creative mechanic and once you figure out what you need her for (and that you can kill things with her too. Getting hit by a Stinger or Bari only for Ruto to fall out of your grip and kill them is hilarious) it's just a minor inconvenience. Not to mention that after beating Big Octo you don't see her again until after you beat Barinade.
Least favorites:
Dodongo's Cavern. Maybe the fact that I constantly got stuck there as a kid doesn't help, but I find it to be a really bland dungeon. The boss is really easy and repetitive, the minibosses are just boring, and the puzzles are thoroughly unspectacular. I get that it's the second dungeon but at least make it challenging. I had a harder time in the Deku Tree than DC.
Eastern Palace (ALttP): They should rename this the Stalfos Palace, because I swear half the enemies here are Stalfos. The boss is extremely boring and there's nothing good to say about this.
Fortress of Winds: Sure, it gives you the really useful Ocarina of Winds but you don't even use it here. Meanwhile, you DO have to use the Mole Mitts and it's boring i hate it who thought this was a good idea. I liked the creative boss, which makes it a little lower on my least favorites list, but a good boss can't make up for a horrible dungeon.