How have I never responded to this??
I think this dungeon had an interesting lore to it that really came through in its design and atmosphere. Similar to the Shadow Temple, it felt like a bad place for a bad time. The death motif was always present and combined well with the sand theme. Gameplaywise, it was the first dungeon after gaining the ability to transform from wolf to human, and I think this is the only that incorporates that into its design. As much as fighting as the wolf isn't the best, I still think it did a solid job making the wolf a part of the level.
Similar to the Arbiter's Grounds, I really liked the atmosphere of this dungeon. It was dark and creepy. But it had fun light puzzles and Medli had a good range of use (in comparison to Makar). My only complaint is it was just too difficult switching back and forth into her character, as it made certain puzzles tedious, like the room with all the mirrors.
Tower of Hera
This dungeon gets so much hate and I get it, the boss is annoying when you have to restart. BUT, something about this dungeon's layout is awesome to me, and I really enjoy how compact it feels. I think I also like having to deal with the beetles that bounce you back and stuff, knocking them off the edge always feels like more of a puzzle than a fight to me.
The Earth Temple's counterpart, I just find this one so boring. I enjoy the theming, but this dungeon is just frustrating to navigate and the music is so dull. It's also the least linear dungeon of this game, and I think that hurts it more than anything else because it just becomes a hassle trying to find where to go. Moving from floor to floor on the central area was a hassle and it wasn't fun trying to scale it with the hookshot.
Are reasons even necessary here?
These were just disappointing, we should have seen a lot more out of them. Each one was just a large room with five disconnected puzzles.