JuicieJ
SHOW ME YA MOVES!
You know what future titles need? Attacks like Bombos, only set to a limited space like Din's Fire.
If executed properly. It didn't make OoT better and it only made WW suffer.
I would not say that Koloktos is a mechanical boss at all. He might have been intended to be mechanical when he was built, but at the time of the battle he is only a statue. In fact, the only reason he's even animated is Girahim's dark magicky stuff that you can see everywhere (all the purple, the giant floating red heart which is definitely not mechanical). So... yeah. I'd say he's much more a magical boss than a mechanical one. But still awesome.
Not at all. Magic did nothing but strengthen the Wind Waker. The Wind Waker gave us a creative flying mechanism and kept the elemental arrows. And I'm sure that the game wouldn't have been as fun without those.
Definitely agree. All of the medallions need to return in future 3D titles. Why? Because they're epic. Because they're badass. Because...because magic.You know what future titles need? Attacks like Bombos, only set to a limited space like Din's Fire.
Definitely agree here, especially bolded part. Without the elemental arrows, I'd be bored of the bow forever and ever and ever. I'm angry at TP for teasing us with Light Arrows that a joke of an NPC uses in the penultimate battle. SS? Don't even mention that game to me.Not at all. Magic did nothing but strengthen the Wind Waker. The Wind Waker gave us a creative flying mechanism and kept the elemental arrows. And I'm sure that the game wouldn't have been as fun without those.
Definitely agree here, especially bolded part. Without the elemental arrows, I'd be bored of the bow forever and ever and ever. I'm angry at TP for teasing us with Light Arrows that a joke of an NPC uses in the penultimate battle. SS? Don't even mention that game to me.
Yeah JJ, I don't see how the magic system hurt Wind Waker. Yeah it made it so you had to manage your magic so that you could get certain places, but a lot of that was to prevent you from beating that one mini game unless your magic was all the way filled up. My only issue with WW magic is that there was too much magic in the grass to fill you up. You never needed to buy a potion, this is true about almost all the 3D magic using Zeldas. (MM not so much, but still some.)
Having too much was one of the problems. There was no need to manage it. Combine that with the Deku Leaf really being the only thing to legitimately take advantage of the magic and you've got a problem.
I'm not denying that it could have been better, but it didn't hurt the game in the slightest. It just made you realize that there was lost potential.
Din's Fire served as an offensive maneuver, Nayru's Love as a defensive buffer, and Farore's Wind as a quick transportation maneuver.
I wouldn't use these as examples. Din's Fire was terribly underused and impractical, Nayru's Love was gotten ridiculously late in the game, and Farore's Wind was hardly needed. They're perfect examples of magic gone to waste.
Din's Fire wasn't impractical. I was about to die when fighting Dark Link and just started spamming it lol.
Yeah, Dark Link. Pretty much the only time it's worth using. And, even then, it doesn't do much damage.