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Dissapointed with the Amount of Room to Explore?


Party Pooper
Dec 28, 2011
Alright so am I the only one who feels that I wish there would have been more sidequests? And on top of that, more room to explore, maybe paths connecting the three regions much like TP. I mean I thought that was definitely lacking...
Dec 27, 2011
I do agree with you. However, I did like the quicker travel time SS held. However I did miss the hidden secrets like the hidden caves in TP.


._.. .. _. _._ morse code
Sep 17, 2011
Sacred Grove
I think that it was pretty good, but it could have been better. I found that there were quite a few sidequests that were easily accessible. I think that may have been to try and draw newer fans in to the sidequests part. This is why nintendo should offer DLC or expansion discs for the games.


Dec 31, 2011
New York
Not to steal from the article on the home page, but Skyward Sword is more story driven. I don't want to go to far into it, but I do recommend you check out the article. In my opinion, I would like a little more exploration, but not so much that it's overkill. Don't forget that Skyward Sword took on the Giant-Final-Boss-Award-Winner-that I don't like-Skyrim...


be vigitant
Feb 20, 2012
I do think more exploration would not have hurt the terrain. To me, Skyward Sword seemed very linear. Most of the sidequests were boring and straightforward, in my opinion. I don't mean I'd like a Twilight Princess-esque Hyrule Field, which did have caves and sidequests here and there but was a bit too large for my tastes. However, I'd like maybe a more condensed version.


Defender of Hyrule
Oct 14, 2011
i missed the hidden caves and stuff. there were a few hidden bits but they weren't anywhere near as intriguing or fun as the ones from TP.


Jan 10, 2011
On the midnight Spirit Train going anywhere
The space was limited, but packed with content. I can't say I was disappointed with it. It could have been better, but I honestly didn't mind it at all.

there were not many secrets

I'm guessing you didn't legitimately try to find anything. There are plenty of secrets in Skyward Sword.

and come on nintendo NO MANY DUNGEONS

The number of dungeons don't make a Zelda game. Just look at Link's Awakening and Majora's Mask.


Hero of the Stars
Nov 10, 2011
Lost Woods
I too completely agree. This is one of the few problems i had with the game. I think they should've knocked off the whole "dungeon-like" overworld concept. For me it sort of discouraged me and made it feel like a huge effort to continue on after completing a dungeon. I don't think I ever went directly from completing a dungeon to the next area without goofing off in skyloft or flying around for awhile


~ It's me, Dio!~
Jul 6, 2011
Absolute unit
Well I would have liked an overworld to explore which connected each area.The SS overworld (the sky)was probably my least favourite out of all the 3d titles just because there was so little to explore there. As for the sidequests, I would not want more of the same fetch quests, perhaps something a bit different to that, like slaying hoards of beasts.


I was wicked dissapointed with the lack of island adventures. The islands in the sky i mean, windwaker had a side quest and/or mini dongeon to explore
May 25, 2010
Zora's Domain
I can't help but agree with monkeyfightsquad about the ice dungeon. So few Zelda games even have ice dungeons, let alone icy areas. As a matter of fact, IIRC, the only games that had a snow/ice themed dungeon were ST, MM, and TP.(I'm not counting the tiny ice tunnel in OoT and correct me if there are other ones) Speaking of which, I loved TP hyrule, but I would just have changed one thing. There wasn't much to actually DO. It had a wide diversity of landscapes, races, and, of course, a HUGE overworld. It was just too... lacking in things to do.

As for SS, I think that the overworld was pretty interesting, between the quirky races and the fact that throughout the game you were discovering more and more areas. I also thought the fact that the Skyloftians had no idea what was underneath the clouds, and the Kikwi, Mogmas, etc. had no idea what was above the clouds, and people like Link, Groose, and Zelda were the only ones who knew both worlds. The only actual problem I have is that I am always wondering what lies BETWEEN the three regions, could it be the past Hyrule field?

I'm just grateful that Nintendo didn't pull off something like ST where you had to use a train to get around...


I want fries.
Mar 16, 2012
I think there should have been an Ice realm.Just think about it.Link in an ice dungeon.That would have been great

Ice levels are so annoying.

They add difficulty and frustration.
In SS, I felt that although the regions were big, but also compact. They were dungeon-like so there wasn't much to explore, but for the next game, if they connected all of that together and increased the size and added caves and mini-dungeons.... SWEET JESUS. The next console will have the power... :yes:

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