What I mean by preset puzzles is when you walk up to a puzzle a difficulty selection screen pops up asking you what difficulty you want the puzzle to be, either easy, medium, or hard. Each puzzle would be preset for each difficulty so pretty much every puzzle has the same concept just by choosing a difficulty you can have the puzzle get some elements took away or add more elements to give the puzzle more depth. It sounds like a interesting concept to me, I'm not sure if a idea like this has been used at such a scale, but I do know that it'd be a first for the zelda series. I think that adding something like this to the series would add a new layer to it, and I think this concept could work with zelda games.
Even though I may sound like I have it all figured out, in truth I have run into some problems. The first problem that came to mind hit me right after I thought out how everything would work. I realised that with the freedom to choose the difficulty of puzzles one could use this to make all the puzzles easier. This is not how I intend people to use such an idea, if anything I would want something like this to add complexity back to puzzles, not make them all easier. So I came up with the idea of a number limt for the easy and medium difficulty options. Let's say I was in a dungeon with 15 puzzles inside it in total. In such a dungeon there would be a number limt on the easy difficulty option of 4, the medium difficulty option 8, the hard difficulty option would have no number limt so that if one so chooses they can make every puzzle hard. If someone doesn't use the easy difficulty options first they will still lose one even if you didn't use the easy option. By doing this it forces the player to use the easy option on the first few puzzles and keeps people from cheating and saving the easy options for the last few puzzles. So they can use 4 easy options, only 8 medium, so inevitably they have to at least complete 3 hard puzzles in such a dungeon
There are still a few other problems I have come across. Such as how can this be implemented into the puzzles outside of dungeons? It would be hard to try doing the number limt thing, and that's the only way I can think of to keep people from using the difficulty options in unintended ways. Also I think people would get tired of a difficulty selection screen popping up a lot over time. These are problems I can't seem to find answers for. I like to think I'm onto something but I guess its just an interesting idea. So my question for all of you, do you think an idea like this could work in zelda? Also if anybody has some input on how the problems I listed could be solved I'd appreciate if you shared your ideas.
Even though I may sound like I have it all figured out, in truth I have run into some problems. The first problem that came to mind hit me right after I thought out how everything would work. I realised that with the freedom to choose the difficulty of puzzles one could use this to make all the puzzles easier. This is not how I intend people to use such an idea, if anything I would want something like this to add complexity back to puzzles, not make them all easier. So I came up with the idea of a number limt for the easy and medium difficulty options. Let's say I was in a dungeon with 15 puzzles inside it in total. In such a dungeon there would be a number limt on the easy difficulty option of 4, the medium difficulty option 8, the hard difficulty option would have no number limt so that if one so chooses they can make every puzzle hard. If someone doesn't use the easy difficulty options first they will still lose one even if you didn't use the easy option. By doing this it forces the player to use the easy option on the first few puzzles and keeps people from cheating and saving the easy options for the last few puzzles. So they can use 4 easy options, only 8 medium, so inevitably they have to at least complete 3 hard puzzles in such a dungeon
There are still a few other problems I have come across. Such as how can this be implemented into the puzzles outside of dungeons? It would be hard to try doing the number limt thing, and that's the only way I can think of to keep people from using the difficulty options in unintended ways. Also I think people would get tired of a difficulty selection screen popping up a lot over time. These are problems I can't seem to find answers for. I like to think I'm onto something but I guess its just an interesting idea. So my question for all of you, do you think an idea like this could work in zelda? Also if anybody has some input on how the problems I listed could be solved I'd appreciate if you shared your ideas.
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