ihateghirahim
The Fierce Deity
- Joined
- Jan 16, 2013
- Location
- Inside the Moon
Swordplay had been involved in every Zelda game. It's essential to the Zelda formula. Through MM we see it used for simple things. Link hits switches, cuts grass, slashes foes,and often you have to hit a foe in a certain place, but its was never that complicated.
In WW we start getting complex sword maneuvers. We can now roll around and slash or jump up and attack a foe's head.
TP took this to a new level. We not only have more complex maneuvers, but we have Ending Blow. This requires us to leap up and impale a fallen enemy, and its required to advance in the game.
SS ditches these maneuvers and instead uses an almost 1-1 controlled forward attack system. Link now has to slash in different direction, stab, rotate his sword, do Ending Blow (I forget what they call it in SS), and even bash enemies with his shield.
It's become so complex. We used to have a simple sword attack and a simple shield to block attacks or reflect light and magic. Does anyone else want more games with good-ol-fashioned simple swordplay?
In WW we start getting complex sword maneuvers. We can now roll around and slash or jump up and attack a foe's head.
TP took this to a new level. We not only have more complex maneuvers, but we have Ending Blow. This requires us to leap up and impale a fallen enemy, and its required to advance in the game.
SS ditches these maneuvers and instead uses an almost 1-1 controlled forward attack system. Link now has to slash in different direction, stab, rotate his sword, do Ending Blow (I forget what they call it in SS), and even bash enemies with his shield.
It's become so complex. We used to have a simple sword attack and a simple shield to block attacks or reflect light and magic. Does anyone else want more games with good-ol-fashioned simple swordplay?