- Joined
- Nov 25, 2012
- Location
- Monkey Island
Now, I know this idea sounds absolutely terrifying to most of you, and you won't even stop to consider it. But I think it would be rather interesting, and if they pulled it off right, it could be really cool.
Link would still have a prominent role in the story as an NPC. He could be the great hero or warrior that inspires the main character, he could be the main character's best friend, he could be the main character's sword-teacher, heck, he could even have the role of sidekick/companion as a turn of events. Maybe, towards the end of the story, he sacrafices his life for some great, tear-jerking cause. I remember there was a lot of talk about "what if Link died?" and really that wouldn't be possible if he were the main playable character because then you couldn't move on in the story, but if he were an NPC, it would work, and as long as they didn't totally screw up the execution, it would have an extremely profound emotional effect on players. Plus, we would finally get to see (hear?) Link talk.
Another idea: what if we switched up the gender roles a bit? The main playable character is a girl (possibly Zelda) who ends up having to save Link? Because honestly, after having known and loved Link for 25 years, who wouldn't be in a rush to save him? And if some evil cackling villain did hurt/kill him, who wouldn't feel actual fury towards the villain such as we've never felt for Ganondorf? That's what I mean when I think there's a lot of potential with Link as an NPC.
What do you guys think of a female lead in Zelda? Or are you totally repulsed by the idea of a main playable character besides Link in the first place? Please comment.
Link would still have a prominent role in the story as an NPC. He could be the great hero or warrior that inspires the main character, he could be the main character's best friend, he could be the main character's sword-teacher, heck, he could even have the role of sidekick/companion as a turn of events. Maybe, towards the end of the story, he sacrafices his life for some great, tear-jerking cause. I remember there was a lot of talk about "what if Link died?" and really that wouldn't be possible if he were the main playable character because then you couldn't move on in the story, but if he were an NPC, it would work, and as long as they didn't totally screw up the execution, it would have an extremely profound emotional effect on players. Plus, we would finally get to see (hear?) Link talk.
Another idea: what if we switched up the gender roles a bit? The main playable character is a girl (possibly Zelda) who ends up having to save Link? Because honestly, after having known and loved Link for 25 years, who wouldn't be in a rush to save him? And if some evil cackling villain did hurt/kill him, who wouldn't feel actual fury towards the villain such as we've never felt for Ganondorf? That's what I mean when I think there's a lot of potential with Link as an NPC.
What do you guys think of a female lead in Zelda? Or are you totally repulsed by the idea of a main playable character besides Link in the first place? Please comment.