There's no reason for it to stay on the same path either. Innovation within the IP is always a good thing.
That is the whole point. Nintendo did their research and realised games like Skyrim sold well. So Nintendo looked into why those games sold well at a core gameplay and funtamental...
There's absolutely no intelligent for future Metroid games to copy anything Other M and Federation force has done. A fresh different start for the next Metroid game would be a good idea (in my opinion).
Of cause it's lacking the charm of the older Zelda titles. That's the whole point. BotW is...
That's a totally different way of thinking of open world games. That's not travel anywhere you want at the begin of the game like BotW and XCX.
So? Changing thing up might just be a good thing. BotW at it's core is contrary to every other Zelda game before it and the end result, though not...
It had them everywhere, all over the game, just the player often didn't notice it. When you are in a room, all the surrounding rooms are loading up. Have you ever raced through a room, shot the next room's door and it didn't open right away? That's you racing to the next room before it loaded...
Federation Force was just a 3DS mistake (only sort of). One could bundle it into the just good enough for a 3DS game (which it was) and leave it there. The real issue here is Other M. That game was comically bad. I even wanted to finish i but ti got to a point in which the game was bugged...