Gotcha. Comprehensive explanation! Purpose or padding. I'm all for mastering the basics but I don't know what the perfect balance for me would be between novelty of upgrade and discipline of skill. I feel that no Zelda has yet achieved the optimal result.
Well I'll accept that! Until a better definition comes along, 'execution challenge' it is. Good point about correlated enemy health and strength. Can you clarify what you mean by "the onus of which is placed on the player, oddly enough"? And I'm not that familiar with Twilight Princess, but I'm...
In one way I agree. With Zelda's exploration element aside, the basic demands of each game are puzzle-solving intelligence and performance dexterity. I'll amend my statement about it demanding most from the player of all Zelda games. In terms of puzzle solving, I agree, it's not nearly as...
Interesting. Perhaps these different types of development could summed up in the analogy of getting through a door: Unlock the door with the relevant key/item, crack the puzzle of the door, or execute a skilful manuever necessary to get through the door. Although these are often combined, they...
As a Zelda game develops, the combat developments seem to be either external or internal: new, better upgrades or improving one's skill with what you've got. In other words, more from the game or more from you. I find that Zelda II demands the most from you, the player. All the other Zeldas have...