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  1. Turo602

    Non-linear

    I'm just going to say, having both elements would be the perfect balance. I would really like to have the freedom to go and discover some of the plot/sidequests/dungeons/items for myself. While being restricted just a bit. Maybe, hidden dungeons here and there, with secret underground...
  2. Turo602

    Non-linear

    I understand you're point. (It's quite good too) And by what I mean about loosing some fans is that, some people don't have patience on actually playing those type of games and prefer to play a game so that you could be over with it quickly. (Not that I feel that way but some people probably...
  3. Turo602

    Non-linear

    Sure, but then you also loose a lot of fans just to try to please old school fans. Many people are interested in story. Exploring a world randomly can be fun for a while, until you get sick of it and just stop. Being able to explore randomly throughout the whole game messes up the entire flow of...
  4. Turo602

    Non-linear

    I think Skyward Sword should have both. I've said this before, of course there is going to be story and places to go and characters to meet in order to progress. But it also needs moments of exploring and not having a clue of where to go. Like lets say there is a side quest where you have to...
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