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  1. D

    Non-linear

    I don't agree with this at all. Well, mostly. I see what you mean. For all of Twilight Princess' linearity, it still had sidequests. Still, you were intensely limited as far as the sidequests were concerned. More than any other Zelda game. It wasn't really until you cleared up all the Twilight...
  2. D

    Non-linear

    http://www.zeldadungeon.net/2010/09/straight-paths-are-boring-non-linear-storytelling/ There is absolutely no excuse to have a poor story whether the game is linear or not. As a story-teller myself, I can confirm that branching paths do not make storytelling impossible, and in fact if used...
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