I'd put MM several steps above it in my book. OoT falls into what I'd consider a "good for its time" game. It's a solid game for the year it came out, but its storytelling and world design feels primitive nowadays, while Majora's Mask's darker themes and somber storytelling just stayed...
I thought was great fun. The more dynamic nature and sheer scale of the dragon phase of the fight made it enjoyable even just to watch. The second phase of the fight wasn't especially difficult, but Zelda stopped caring about difficulty in OoT (and only started caring again in BotW).
Since it released after my original post, let me make one addition:
5.5) Baldur's Gate 3. It is the best CRPG made to date. That's a heck of a statement to make without added backing, but no game is quite as dense as BG3. It's the sort of tightly packed RPG to account for thousands and...
I despise the all digital gaming hellscape. It's an anti-consumer dystopia where you're encouraged to own nothing and where your games can be snapped away by the distributor at the push of a button. Physical will never not be a superior option, since that disc isn't tied to some far off server...
I'd give it to BotW and TotK despite all my issues with TotK's story. SS bothered me so much that it made me reconsider my enjoyment of the franchise, especially since it released so close to Dark Souls 1.
Nothing much, presumably. Ganon was already kind of a non-threat during TotK, so now there's even less stopping Link from coming and giving him a good slap.
I was under the impression that's what he was trying to do when you first seen him before the king in OoT, but it apparently fell through. Incompetenct monarchs and all that.
Different iterations of Gerudo. Ganon is pretty clear in WW that the Gerudo were suffering a slow death in the desert and that Hyrule was his chance to save them.
Kill them and take the land for the Gerudo. Resistance quelled and your people are fed. :eyes:
Also, Zelda is never smart and she's been carting around the Triforce of Wisdom for 40 years now.
No.
It's unclear exactly how the Triforce chunks work, since none of them seem to really do anything that the characters aren't already capable of, but let's assume for a moment that the Triforce of Wisdom does what it says on the tin: makes you wiser.
Through this wisdom Ganon learns that the...
I'd disagree. Maybe the magical dorito of wisdom tells you that the wisest way to save your species of starving desert people is to toss out the old crusty king who refuses to help.
I guess I'm just used to better written and utilized companion characters. Something like Baldur's Gate 3 is my favorite modern example, but you can find developed companions in tons of games.
...just not Zelda.
I do get that, but unfortunately he passed before being able to complete anything beyond the Simarillion. If he'd written a bunch of books that just reused the same setting and characters trapped into a chronological purgatory then I don't know if the trilogy would be remembered so fondly.
I'd say not. Reoccurring characters in Zelda happen because people already have attachments to previous version of them, so it creates investment in those new versions even if nothing's done with them.
Expanding the world doesn't strip the characters of their identity (as if there's any to take from Link at this point)? If anything continuing to reuse the same locations and characters over and over hampers them, since there's no sense that any of these characters exist in a larger world.
Kinda, but in the end there's only one trilogy of Lord of the Rings books. Tolkien didn't keep producing a multitude of books while changing little about the setting. The excuse that the series is a legend and thus can keep reusing the same story and locations over and over doesn't fly for me.
A bit better, since it's using different landmarks and spends a lot of time pushing Link into the Minish areas, but it feels like a half step. Take the final step and just make a game that takes place outside Hyrule (and not in a "parallel world). :eyes:
It's still Hyrule. Ultimately, they just reuse places like Death Mountain, Lost Woods, and Hyrule Castle. It isn't the look I'm sick of as much as it is Hyrule itself. No matter how the layout changes, the same places stick around. I'd rather visit somewhere new than revisit Death Mountain for...
Yes.
The series has been hanging out in Hyrule for almost 40 years now without setting foot beyond that border. Everything else is a parallel world or a dream, and I'd really rather the series move onto something else.
That was such a weird choice. It's such terrible continuity to just have all the NPCs pretend they haven't met Link before. It did feel more like Zelda just hijacked Link's house and kicked him out.
Well, it's also clear Zelda spends most of her time in a literal sewer.
Also, Link has to build another house during TotK, so it doesn't seem like there much was much love lost. I guess vacant stares can only take a relationship so far.
I just want some reciprocation. I'm all for sweet looks, but things have to interact for there to be chemistry. :eyes:
The romance in Baldur's Gate 3 can be awkward, but at least you can go on dates and respond to flirting and get railed.
Token answer: Sidon, because he's just happy to see you and Link clearly wasn't interested in his sister.
Srs answer: no one, because I just don't buy any romantic chemistry between Link and any character. Romance usually takes two people interacting and "interacting" just really isn't a thing...