I actually recently replayed Wind Waker and I appreciate it a lot more. I'm still not totally sold on the dungeon design, but I finally understood how vital the Great Sea is not just for atmosphere, which I'd always appreciated it for, but for gameplay and story. Though it is still kind of in...
If you haven't gotten past Horsehead, one way you can continue playing the game is by just getting the item in the palace and then moving to the next objective without beating the boss. The only thing the boss gives you is the crystal to open the palace at the end of the Valley of Death, so you...
Breath of the Wild (greatest vision)
Tears of the Kingdom (best mechanics)
Oracle of Ages (best executed)
Link’s Awakening (best story)
Majora’s Mask (best atmosphere)
Phantom Hourglass (best world)
A Link to the Past (best zelda experience)
Ocarina of Time (best 3D zelda experience)