Considering some of magics current philosophies directly violate things he's said in the past I'd be willing to phrase it as almost entirely not his doing
Entirely agree with this sentiment especially when my own solution is making an elevator to skip everything with auto hand and recall
Botw absolutely doesn't, to the point where it was a Hyrule Sandbox and not a true game. Tears does do more to restrict you in some areas, especially in the underground, and to that end I am comfortable calling tears a game whereas I wouldn't botw
Mark rosewater classifies this as an activity as per his article here
https://magic.wizards.com/en/news/making-magic/what-game-2018-06-04
He states, "Games are about obstacles. The players have a goal, but something keeps them from simply accomplishing it. A game needs to have some challenge...
I think it's more fun toying with people by dropping tidbits that imply the logic behind the statement and wondering if they'll actually think about it or not
Search and destroy just isn't compelling gameplay for a dungeon crawler. It's something you should already be doing in a dungeon by happenstance and the open world aspect of these games is handicapping the ability to actually make an interesting puzzle
the dungeons in zelda 1 are literally numbered in order
you can do some of them out of order
specific key items are required for progression
you can argue that being able to beat the game without ever picking up the sword is more of an oversight than anything
the level design clearly leads...
multiple people have already gone over the examples of linearity and lock and key design in zelda 1, you ignoring it does not mean it isn't there
zelda 1 has the reputation it does now because the map is rather hard to find and most people don't know you're meant to play with it
actually, I noticed a TON of new names in the credits
on that note it seems like the zelda team is not constantly working to meet deadlines like most other IPs are, perhaps a luxury of the success of botw and now tears
people just coming in and working on what they want to
I didn't get in the...
the game literally came packaged with an overworld map
the "return to roots" argument is provably false, I wish people would stop making it
the new direction zelda is taking is rooted purely in current gaming appetites and what is most profitable