Well I just remember in Breath of the Wild trying to do whatever shrine I came across and like a couple times it would be a "super hard" combat shrine, which just isn't practical to complete without some better weapons/armor/health. That meant, being driven towards the basically "easier" shrines...
Well I haven't read all the opinions but I find BotW and TotK to be semi-linear, it's just disorganized. You can't beat X enemy until you have Y strength which requires Z orbs to get whatever container which is best gotten after you do one larger dungeon and so on and so forth.
The really...