I've never actually had that problem, so I can't really comment. I usually play with the volume off anyways so I can hear the TV, so even the jingle isn't really important to me anymore. Plus, you know you can just cruise without changing the wind direction, right?
Fair point, for most people, the saturation is a hit or miss.
Lakebed Temple? Forest Temple? Goron Mines? Temple of Time?
The bosses aren't as intimidating, but I do think the themes are superior in basically every way to TP's boss themes (maybe not Stallord's or Blizzeta's themes) .
Not...
I wouldn't really call him incredibly intelligent. Patient and meticulous, maybe, but he really just kind of let Link do his thing and swooped in and entered the Sacred Realm when Link pulled the Master Sword out.
aLttP Ganon isn't "incredibly intelligent," he's comparable to Ocarina of Time Ganon. Ganon is slowly being corrupted by the Triforce and the fact that he isn't worthy to wield it the entirety of it, making him force it to stay with him, which is slowly taking away his mental capacity and making...
Notice how the image is of Ganon's appearance in the Downfall Timeline. It may carry the name Ganondorf on the page, but "evil to the tip of his snout" presumes that it is his otherwise beastly form, who is literally a mindless beast from the Oracles onward who takes pride and enjoys in ruining...
Sure, we know it was a sequel, and we know Ganondorf wanted to obtain the Triforce and Hyrule. But you can't just build off a predecessor to explain everything in the storyline for you. Wind Waker did this to a slight degree, but it played it off excellently. The Hero of Time defeated Ganondorf...
The problem is that all the build up in Ocarina of Time for Ganondorf never happened in the Child Timeline. Link was taken back to, presumably, the moment directly before he met Princess Zelda (if this wasn't the case, why would Zelda be in the castle still?) Meaning that Twilight Princess could...
In Twilight Princess, it would have been a lot nicer if he had a motive... He literally had no purpose, like Vaat in Four Swords Adventures. He was just doing it because he could, which makes for a ****ty villain.
I respectfully disagree with the notion that bomb > elemental arrows.
Yes, partners leaving are always bittersweet, but the only one that has literally died (unless you count Fi's "eternal sleep") would be Daphnes, left below with Ganondorf and the Kingdom of Hyrule. This could even be...
I see your point, but it was almost as if Twilight Princess' ending was "everything went back to normal!!!! yay!!!!"
Wind Waker's ending seemed more tragic to me, with Hyrule being ultimately drowned and Daphnes dying. He even reached out to Link-- possibly in a moment of belief that he could...
The dungeons are the actual future equivalents of the dungeons seen in OoT. The Forest Temple is made up of a giant dead tree, a location where the monkeys hang out. This is important to note because many theorize that the monkeys are actually a different shape that the spirits of the forest...
Honestly part of it is the size of the overworld. MM didn't have a massive overworld, but it easily had a lot of content when finding things like Heart Pieces and Masks. A small overworld with a decent amount of content to make that world seem larger has always been a Zelda trope. The Ghost...
The Wind Waker was over all more charming to me, and while the world could have had a bit more interactive islands and NPC villages, at least it wasn't TP's overworld.